devinpatterson Posted October 8, 2012 Share Posted October 8, 2012 Sure, I'll take a look at it when I get home Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 8, 2012 Author Share Posted October 8, 2012 Sure, I'll take a look at it when I get home One more thing that might be good to bring up before you get home. Will it be called the Laser Rifle in game and not the Laser Carbine? That's all my questions. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 9, 2012 Share Posted October 9, 2012 Sure, I'll take a look at it when I get home One more thing that might be good to bring up before you get home. Will it be called the Laser Rifle in game and not the Laser Carbine? That's all my questions. I think I called the Watz 2000 laser rifle. But just download teh mod and check it out, to see if tehre are any bugs. It's in post #6. Here is a repost of the link Link to comment Share on other sites More sharing options...
devinpatterson Posted October 9, 2012 Share Posted October 9, 2012 OK so I fired up blender to take out the scope, but it looks like there are cables going into the front of it, so maybe it's not a scope but another component. Sure looks like a scope if the cables weren't there, though. http://i1066.photobucket.com/albums/u404/devinlpatterson/WattzScope_zps74480a67.jpg But I checked a pic of the original FO1 sprite and the author has made it true to it's original form. http://images1.wikia.nocookie.net/__cb20110308062910/fallout/images/8/8a/Fo1_laser_rifle.png Aesthetically it would make a lot more sense to have that top piece be a scope by default and move the cables down a little to hook up just before the start of the barrel. Then use the laser firle scope HUD. But your call; Leave it as it is and throw a projectile node on it.orMove the cables down, use the scope already on the model and assume i'ts built in/standard on all of the watz 2000'sorMove the cables down and cut off the scope, but add it back in if it has the appropriate weapon mod. Also add sighting node. Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 9, 2012 Author Share Posted October 9, 2012 OK so I fired up blender to take out the scope, but it looks like there are cables going into the front of it, so maybe it's not a scope but another component. Sure looks like a scope if the cables weren't there, though. http://i1066.photobucket.com/albums/u404/devinlpatterson/WattzScope_zps74480a67.jpg But I checked a pic of the original FO1 sprite and the author has made it true to it's original form. http://images1.wikia.nocookie.net/__cb20110308062910/fallout/images/8/8a/Fo1_laser_rifle.png Aesthetically it would make a lot more sense to have that top piece be a scope by default and move the cables down a little to hook up just before the start of the barrel. Then use the laser firle scope HUD. But your call; Leave it as it is and throw a projectile node on it.orMove the cables down, use the scope already on the model and assume i'ts built in/standard on all of the watz 2000'sorMove the cables down and cut off the scope, but add it back in if it has the appropriate weapon mod. Also add sighting node. Ok, I thought about it and I want it to remain as true to the sprite as possible. So leave the cables and cable box the way they are and remove the scope but make sure I can re-attach it when I find it as a mod. Throw a projectile node on it. I think that should be everything. Now the game is closer to the originals. Thanks again! Link to comment Share on other sites More sharing options...
devinpatterson Posted October 9, 2012 Share Posted October 9, 2012 So leave the cables and cable box the way they are and remove the scope but make sure I can re-attach it when I find it as a mod. Throw a projectile node on it. I'm not sure exactly what your refeering to in re: to the cablebox, but I think I have the jist of what you want; Remove the scope that you see (in the pic above) on top of the gun, but include it as a weapon mod (which I'll use the laserRifleScope id), and put a sighting node on it (so you can at least use that, until you find/buy your weapon mod)? OK sounds like a plan. Assuming there's no problem removing the scope, I'll hit it when I wake up in 3 or 4 hours. Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 9, 2012 Author Share Posted October 9, 2012 (edited) So leave the cables and cable box the way they are and remove the scope but make sure I can re-attach it when I find it as a mod. Throw a projectile node on it. I'm not sure exactly what your refeering to in re: to the cablebox, but I think I have the jist of what you want; Remove the scope that you see (in the pic above) on top of the gun, but include it as a weapon mod (which I'll use the laserRifleScope id), and put a sighting node on it (so you can at least use that, until you find/buy your weapon mod)? OK sounds like a plan. Assuming there's no problem removing the scope, I'll hit it when I wake up in 3 or 4 hours. Wait a minute, that box on top is supposed to be a scope? Oh, jeez, I'm an idiot. I Should have read your post more carefully. Anyway, I want the scope just the way it was (fully functional) and just put a projectile node on and you're done. Please accept my deepest apologizes for the confusion. Thank you so much for putting up with it and understanding. I swear I will not change my mind again. Get some sleep and post again when its done. Edited October 9, 2012 by JerryHusky Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 10, 2012 Author Share Posted October 10, 2012 So leave the cables and cable box the way they are and remove the scope but make sure I can re-attach it when I find it as a mod. Throw a projectile node on it. I'm not sure exactly what your refeering to in re: to the cablebox, but I think I have the jist of what you want; Remove the scope that you see (in the pic above) on top of the gun, but include it as a weapon mod (which I'll use the laserRifleScope id), and put a sighting node on it (so you can at least use that, until you find/buy your weapon mod)? OK sounds like a plan. Assuming there's no problem removing the scope, I'll hit it when I wake up in 3 or 4 hours. Wait a minute, that box on top is supposed to be a scope? Oh, jeez, I'm an idiot. I Should have read your post more carefully. Anyway, I want the scope just the way it was (fully functional) and just put a projectile node on and you're done. Please accept my deepest apologizes for the confusion. Thank you so much for putting up with it and understanding. I swear I will not change my mind again. Get some sleep and post again when its done. Have you been busy? I haven't seen an update. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 10, 2012 Share Posted October 10, 2012 Have you been busy? I haven't seen an update. Yeah just got home, was hanging out for a bit. I should probably insert some quote about patience, young padawan etc. But you shouldn't have to wait long, I'll have it in a half hour, 45 minutes (gotta eat first). Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 10, 2012 Author Share Posted October 10, 2012 (edited) Have you been busy? I haven't seen an update. Yeah just got home, was hanging out for a bit. I should probably insert some quote about patience, young padawan etc. But you shouldn't have to wait long, I'll have it in a half hour, 45 minutes (gotta eat first). You're right, me and my big mouth... or... fingers? Anyway have a good dinner. Edited October 10, 2012 by JerryHusky Link to comment Share on other sites More sharing options...
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