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Dirty Skyrim (A Nexus Mods Pack)


thameythidd

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Hey guys, I am creating a new Skyrim with mods from Nexus. I wanted to know if this is something the community would like access to after I am finished, I have done my best to maintain compatibility with all official files, as well as several people play testing for me.

 

To be a little clearer on what I am doing to Skyrim:

 

Massive HD overhaul of the game! Added spells, powers, items, craftable items, playable races, new enemies, epic fights, new quests, lots of general beautification, all cites changed up, more realistic weather effects, darker nights, darker dungeons.

 

Really it's Skyrim for those who have played for a while and would like a new spin on the game. It is intended to be difficult, and I am play testing to insure that none of the original content is majorly glitching because of the modification. It is something that myself and about five others have spent a bit of time on.

 

I don't want credit for the mods themselves, as I didn't create any of them. If released I plan to ask permission from all developers whose content would be included as well as thanks for all (possibly on a wall of thanks added to the pack in Skyrim), and links to all of your wonderful mods! Just testing the waters, let me know what you think.

Edited by thameythidd
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Sounds like you've packaged a bunch of mods together into a single rar. I don't doubt that some people would be interested in such a package, but you'll have to get permission from each mods creator (unless they've specified that anyone has permission to distribute their files) before you upload the package. Some modders don't like it when other people distribute their work, even if it is properly credited, so I'd suggest sending a few messages around to the creators before you upload.

 

Good luck!

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From the Terms of Service

Do not upload compilations of other users work irrespective of whether the authors of the work you would like to compile together have agreed to your using their work in your compilation. For example: no "my favourite mods" lists or "best weapon" compilations.

 

The reason is they cause more trouble than they are worth. While on the surface it looks like a good idea, we have had so many problems with compilations we have just forbidden them here.

 

Getting author permissions is a sore spot - as the actual author no longer gets any real credit (download count, endorsements entry into top lists etc) - That's like your boss saying "I'm not going to pay you for this work, but If anybody asks I will say you did it in the small print that nobody reads." while the boss gets all the income from your work.

 

Then, if there is a bug in just one of your compiled files, or if the author updates it with something new, and if you don't instantly make that change you are vilified. If a player decides they want a mod that is not included, that conflicts with one of the mods in your compilation, The user either must forgo the new mod entirely, or uninstall the entire compilation then reinstall the mods separately. The same if there is a mod they don't want in the compilation.

 

You would end up spending so much time maintaining the compilation that you will eventually just give up and let it flounder - making you the goat to all of the poor users that can't get it to work. :pinch:

 

Now, why would we forbid mods that are compilations of mods here? How about 11 years of experience dealing with mod compilations and the problems they cause. :rolleyes:

 

 

However, listing the mods you use or recommend on the forum - not uploaded as a mod on the mod uploads - just a list, with or without links to those mods and not a compiled bunch of mods is fine. :thumbsup:

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From the Terms of Service

Do not upload compilations of other users work irrespective of whether the authors of the work you would like to compile together have agreed to your using their work in your compilation. For example: no "my favourite mods" lists or "best weapon" compilations.

 

The reason is they cause more trouble than they are worth. While on the surface it looks like a good idea, we have had so many problems with compilations we have just forbidden them here.

 

Getting author permissions is a sore spot - as the actual author no longer gets any real credit (download count, endorsements entry into top lists etc) - That's like your boss saying "I'm not going to pay you for this work, but If anybody asks I will say you did it in the small print that nobody reads." while the boss gets all the income from your work.

 

Then, if there is a bug in just one of your compiled files, or if the author updates it with something new, and if you don't instantly make that change you are vilified. If a player decides they want a mod that is not included, that conflicts with one of the mods in your compilation, The user either must forgo the new mod entirely, or uninstall the entire compilation then reinstall the mods separately. The same if there is a mod they don't want in the compilation.

 

You would end up spending so much time maintaining the compilation that you will eventually just give up and let it flounder - making you the goat to all of the poor users that can't get it to work. :pinch:

 

Now, why would we forbid mods that are compilations of mods here? How about 11 years of experience dealing with mod compilations and the problems they cause. :rolleyes:

 

 

However, listing the mods you use or recommend on the forum - not uploaded as a mod on the mod uploads - just a list, with or without links to those mods and not a compiled bunch of mods is fine. :thumbsup:

 

can i just ask what the nexus defines as a compilation (a pack release containing the work of more than 1 author) because strictly speaking every single mod ever made is a compilation even what i suspect the nexus considers a compilation still renders 90% of the work on nexus as a compilation, their mostly retextures patches and reworks but their still compilations.

Edited by avensus
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