genosias Posted October 7, 2012 Share Posted October 7, 2012 (edited) Hi guys!English is not my first language so i try to explain my idea but sorry if it's not understandable. I'm tired about my 62lvl caracter who can kill dragons but can't climb a little rock.But his horse can!So i'm asking you: is there a way to apply horse physic to the player caracter?Maybe there is a setting for tolerance to high objects (i don't know how to explain that).Maybe it's a good start for a climb mod, it will be great!Can somebody tell me if it's possible?Thanks. Edited October 7, 2012 by genosias Link to comment Share on other sites More sharing options...
daventry Posted October 7, 2012 Share Posted October 7, 2012 I approve of this idea, you come up to a small hill that is just above your head, then you press climb and your Character would go Horse Climb Animation onto the hill. Link to comment Share on other sites More sharing options...
genosias Posted October 7, 2012 Author Share Posted October 7, 2012 (edited) I approve of this idea, you come up to a small hill that is just above your head, then you press climb and your Character would go Horse Climb Animation onto the hill. Mmmh yes it will be great but it's not what i'm try to explain;you see, horses can walk easily over the obstacles, sometimes they walk on allmost vertical surfaces.what i'm saying it's maybe we can set the player caracter for he can also doing that. Excuse my bad English. Edited October 8, 2012 by genosias Link to comment Share on other sites More sharing options...
bongalak Posted February 2, 2013 Share Posted February 2, 2013 (edited) Don't apologize dude, your english is fine ^^ But yea I'm in total agreement with this idea. Lot of people seems to ask for climb mod with new animations and physics and all that jazz without understanding what an immense undertaking that would be. No, it would be much easier and practical to just work with what's in the game, and we know it's possible to increase the degrees to which actors can move on vertical surfaces. Like the OP said, the horse is a perfect example. Edited February 2, 2013 by bongalak Link to comment Share on other sites More sharing options...
genosias Posted February 2, 2013 Author Share Posted February 2, 2013 Thank you !I'm happy you unterstand what i mean.This is not a unrealizable idea it must be feasible. Link to comment Share on other sites More sharing options...
bongalak Posted February 9, 2013 Share Posted February 9, 2013 In the CK, I saw a stat called angular tolerance in the race menu. So I tried to increase that for my character race (breton), but that didn't seem to work? Not sure if I'm on the right track... Link to comment Share on other sites More sharing options...
genosias Posted February 9, 2013 Author Share Posted February 9, 2013 I see that too, the horse race seems to have the same move stats than the others races. Link to comment Share on other sites More sharing options...
Strokend Posted February 9, 2013 Share Posted February 9, 2013 This doesn't sound like a bad idea. If you were to add some form of crawling animation, triggered through a channeled "Climb" spell, you could use that for climbing and it would look fairly realistic (as long as the legs are stretched back at most times). The Climb/Crawl spell would slow the player down but raise their angular tolerance so that it's mostly just good for climbing up hills, but I guess in certain situations it would help with hiding behind a short wall. Link to comment Share on other sites More sharing options...
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