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cumbrianlad

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Hi.

 

For some reason I can't get my topic dialogue to be assigned to force greet packages.

 

I set up a quest, added the dialogue topics, infos etcetera. (I'm using vanilla lines, either edited or untouched. The lines are all in the right place and named to match the filenames as they appear in the quest)

 

The quest starts on change location event, after MQPaarthurnax quest reaches a certain stage and when the player is not in SkyhavenTempleLocation.

At this point, Delphine and Esbern are in Skyhaven and I give them both travel packages on their aliases to move into the positions I want them in for the scene.

 

The player then has a quest objective pointing at a default set stage trigger which is in front of where Delphine and Esbern will be standing.

 

When the player enters the trigger, player controls are disabled and stage 10 is set. The papyrus fragment for stage 10 starts the scene.

 

In the scene the actors (Delphine and Esbern) are supposed to say lines in response to the player, so for example, the player says "Delphine, we need to talk.", Delphine's response text is "What? Something you're still confused about?"

 

I can set up a force greet package for Delphine and set everything up except for the topic. I can select the topic from the drop down box, but editing another field or closing and re-opening the package dialogue and the topic is listed as 'None'

 

I've tried all sorts, with the same result. I've set the topic as normal, top level and blocking. I've tried it with and without topic text. I tried setting the topic as 'force greet' (even though vanilla quests use the sub-type 'custom'). I've tried it with or without an owning quest. I switched between the dialogue condition being GetIsAliasRef delphine to GetID delphine.

 

I must be missing something basic, but however hard I scrutinize a vanilla quest like MQ302, to see how Beth set up their force greet packages and dialogue, i can't see what I'm doing differently.

 

Any ideas?

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