Deathoctimus Posted September 25, 2019 Share Posted September 25, 2019 Hi all, Got an issue with importing adjusted animations into Fallout 4.I managed it first time back in 2018, but now they just look at the floor.anyone got any tips I'm clearly missing a step? Link to comment Share on other sites More sharing options...
icestormng Posted September 27, 2019 Share Posted September 27, 2019 Hey, Do you use the F4AK? When you run Havok Export, there are two export sets. One for 1st person animation and one for 3rd person animation. It's important to differentiate between them as their orientation is different (in terms of their coordinate system one is Y+ up the other one is Z+ up.)When you use the CAT rig, you also have to rename the Cam bone and switch its name with Cam001 (I can lookup the exact names of them if you want to know that) bone to work for 3rd person view. Then run Havok Export for 3rd person with the 3rd person bone list. If your (3rd person) anims are correct, you may also need to build SubGraph data (https://www.creationkit.com/fallout4/index.php?title=Subgraphs) for your ESP. This is needed if the animations are 3rd person anims for Furnitures, MT or Weapons. What type of animations are they? (1st PV, 3rd PV - Weapon, Furniture, MT, etc...) Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted September 28, 2019 Share Posted September 28, 2019 You should post in Fallout 4's forums. Link to comment Share on other sites More sharing options...
Deathoctimus Posted September 28, 2019 Author Share Posted September 28, 2019 (edited) Hey, Do you use the F4AK? When you run Havok Export, there are two export sets. One for 1st person animation and one for 3rd person animation. It's important to differentiate between them as their orientation is different (in terms of their coordinate system one is Y+ up the other one is Z+ up.)When you use the CAT rig, you also have to rename the Cam bone and switch its name with Cam001 (I can lookup the exact names of them if you want to know that) bone to work for 3rd person view. Then run Havok Export for 3rd person with the 3rd person bone list. If your (3rd person) anims are correct, you may also need to build SubGraph data (https://www.creationkit.com/fallout4/index.php?title=Subgraphs) for your ESP. This is needed if the animations are 3rd person anims for Furnitures, MT or Weapons. What type of animations are they? (1st PV, 3rd PV - Weapon, Furniture, MT, etc...) I do use F4AKCorrect 1st or 3rd person settings usedI have subgraph dataI put in the annotationsI build AnimTextData I'm trying to make a anim set for my bolter in powerarmor 1st and 3rd Annoying that I managed it last year! :tongue: thanks for replying icestormng. Edited September 28, 2019 by Deathoctimus Link to comment Share on other sites More sharing options...
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