TangerineDog Posted September 29, 2019 Share Posted September 29, 2019 (edited) I'm trying to get rid of the starting spells in my existing character (I know, I should just don't use them etc. Not the point.). The plan was to change the spell 'Flames' into an ability that adds a spell 'Flames 2' - which is identical to the vanilla Flames - to any NPC who has the Flames Ability.It works and seems to uninstall nicely as well. There are a few instances where a Quest calls for Flames to be used by an NPC, I'd edit these manually to use Flames 2 instead. I don't know what effect that might have on any of these Quests that's already running or what might happen if I uninstall the mod during a Quest that now uses Flames 2, but I suppose it would be bad and I shouldn't do it. Apart from that, the goal is to only have NPCs be listed in the use Info of Flames. So what other possible conflicts and pitfalls have I missed? Edited September 29, 2019 by TangerineDog Link to comment Share on other sites More sharing options...
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