Jams79 Posted October 19, 2012 Share Posted October 19, 2012 @Dark0ne Repacking was necessary because loose wouldn't work, now loose does work repacking is no longer necessary. Link to comment Share on other sites More sharing options...
dreadylein Posted October 19, 2012 Share Posted October 19, 2012 @james no sorry hehePacking and compressing are 2 different thingsCompressing is done we simply dont Need it after daemonjax find :-)An upk is just a Container with many Files in it , you could imagine it as some sort of folder like in WindowsUnpacking means get all Files out of itPacking putting all the Files into it Link to comment Share on other sites More sharing options...
AssassinOfDarkness Posted October 19, 2012 Share Posted October 19, 2012 (edited) hey guys just for common knowledgei used http://www.wilsonc.demon.co.uk/d10resourceeditor.htm 0 resource editor + source code for those who want it a lot easier to use if you want to change stuff in the EXE attached a little pic so you can see it for yourselfs WHOPS for some reason this whole last part simply didnot appear on my browser when i fliped through the pages - SORRY Edited October 19, 2012 by AssassinOfDarkness Link to comment Share on other sites More sharing options...
JaggedMan Posted October 19, 2012 Share Posted October 19, 2012 hey guys just for common knowledgei used http://www.wilsonc.demon.co.uk/d10resourceeditor.htm 0 resource editor + source code for those who want it a lot easier to use if you want to change stuff in the EXE attached a little pic so you can see it for yourselfs WHOPS for some reason this whole last part simply didnot appear on my browser when i fliped through the pages - SORRY With Daemonjax help, we are able to CHANGE javalike - SCRIPTS ... not just this properties in *.ini first look ..almost the WHOLE logic is in this scripts.. THX Daemonjax !!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Beknatok Posted October 19, 2012 Share Posted October 19, 2012 Ahh, nothing like waking up to fantastic news! Thanks for all of your hard work man... am at home sick today, so I'll actually have time to give it a run, and try some script tweaks out. Link to comment Share on other sites More sharing options...
giorestZoneside Posted October 19, 2012 Share Posted October 19, 2012 Well i have followed the progress of this topic with utmost interest, and i am happy that finally a solution seems to have been found (all the test i have done beside modifying the ini inside the executable resulted in crash or simply didn't work) however when i try to unpack the .upk i get an error, wrong header i think. It's possible to have a post that explain step by step what one must done for successfully mod this game scripts? I already have UE explorer but differently from other games instead of telling me that the package is compressed, just handle me an error telling me that it can't read beyond the end of the file? :wallbash: Anyone else has this problem? (Unable to decompress/Read XComGame.upk, XComStrategyGame.upk) Link to comment Share on other sites More sharing options...
Daemonjax Posted October 19, 2012 Share Posted October 19, 2012 Quick heads up, I'm pretty much finished with the beta version the program that will (more or less) automatically adjust your SHA hashes in your game executable. I'll make a google code project, and then create a thread here in Mod Talk for it. Link to comment Share on other sites More sharing options...
dreadylein Posted October 19, 2012 Share Posted October 19, 2012 (edited) gogo :P adjusting by hand gets boring after a while :P Edit:btw proof of conceptlogfile after reactivating console [0034.50] ScriptWarning: DrawText: No font Console Transient.XComEngine_0:XComGameViewportClient_0.Console_0 Function Engine.Console:Typing.PostRender_Console:0A32[0034.56] Log: Command not recognized: âsd Edited October 19, 2012 by dreadylein Link to comment Share on other sites More sharing options...
mgreed Posted October 19, 2012 Share Posted October 19, 2012 (edited) Well, fellow modders, get ready to hold onto your pants because I just figured out how to get the game to load uncompressed upk files! It's so simple, I felt stupid for trying it... but this actually works: You know those files in ...XCom-Enemy-Unknown\XComGame\CookedPCConsole that are X.upk.uncompressed_size? Oh man, I'm so sorry. I figured this out last week with a different game and didn't think to include it in my post. Maybe if i came back more often, I could be a little more help... Also, I'm embarrassed I didn't think to try the decompressed file's hash. great GD work Edited October 19, 2012 by mgreed Link to comment Share on other sites More sharing options...
Tommygk Posted October 19, 2012 Share Posted October 19, 2012 https://sites.google.com/site/0dd14lab2/upkpacker works realy fine.....thanks for it. Link to comment Share on other sites More sharing options...
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