Shizof Posted October 1, 2019 Share Posted October 1, 2019 Hello, I'm looking for a way to randomize "emissive multiple" value of a BSEffectShaderProperty in a nif so that it gets a different value each time it's used. I know there is a way to animate the value, but what I'm looking for is that it gets a different value each time the mesh is rendered. Is such a thing possible? Perhaps with some clever usage of interpolators? Would take any help. Link to comment Share on other sites More sharing options...
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