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Nif file randomizing Emissive Multiple value in a BSEffectShaderProperty


Shizof

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Hello,

 

I'm looking for a way to randomize "emissive multiple" value of a BSEffectShaderProperty in a nif so that it gets a different value each time it's used.

 

I know there is a way to animate the value, but what I'm looking for is that it gets a different value each time the mesh is rendered. Is such a thing possible? Perhaps with some clever usage of interpolators?

 

Would take any help.

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