llloyd Posted October 1, 2019 Share Posted October 1, 2019 So. I was trying to wrangle a quest mod to reduce load times (the mod itself is over 800 mb, one esp, and a tonne of loose files) . So I extracted the mod to a temp folder and used Archive2 to pack everything but textures to a - Main.ba2 and the texture folder to a - Textures.ba2 . Load times are a lot better but some of the textures are showing up as scrambled random rainbow pixels. O.o How can I fix this? https://imgur.com/a/6zQTQKb Link to comment Share on other sites More sharing options...
M48A5 Posted October 1, 2019 Share Posted October 1, 2019 Did you change the path to the textures to the .ba2 file? Link to comment Share on other sites More sharing options...
llloyd Posted October 1, 2019 Author Share Posted October 1, 2019 Huh? I dragged the textures folder onto Archive 2 so it *should* be textures/*etc* *reloads the textures.ba2 * Yeah, it shows as Textures/Actors/ *blah blah blah* , /Textures/Ammo/ *blah blah blah* , etc. https://gyazo.com/7de835e08925d37ff97bf80d324fa568 Link to comment Share on other sites More sharing options...
M48A5 Posted October 1, 2019 Share Posted October 1, 2019 (edited) Did you change the path in the mesh files so that they would be looking for the textures in the .ba2 file? Edited October 1, 2019 by M48A5 Link to comment Share on other sites More sharing options...
llloyd Posted October 1, 2019 Author Share Posted October 1, 2019 Didn't have to do that when I repacked the texture pack. O.o How do I do that? Link to comment Share on other sites More sharing options...
MissingMeshTV Posted October 1, 2019 Share Posted October 1, 2019 That problem tends to occur if you pack your textures using the wrong compression setting in Archive2 for the device the textures are being used on. Is it possible you selected the Xbox compression setting and are using your textures on PC? The Xbox and PC settings use different compression algorithms which aren't compatible with the "wrong" device. Just try packing a new archive and make sure you have the correct compression setting selected. Also, if you used something other than Archive2 to extract the files (such as BAE) that could also be a factor. It's not clear from your post if that's what you did. If you aren't already, you should be using Archive2 to do both the unpacking and repacking. Link to comment Share on other sites More sharing options...
llloyd Posted October 1, 2019 Author Share Posted October 1, 2019 Oh! The files were loose so I unpacked them from the .rar file with WinRar and packed *just* the loose files as .ba2s . So I can't use 'general' for textures? *mehs* Ok, so I'll have to figure out how to fix the problem that was keeping me from using the dds setting. Skipping "Textures/DA/DA Christie Harness/Boots_n.dds" since it contains features not supported by the archiverSkipping "Textures/DA/DA Christie Harness/Top_n.dds" since it contains features not supported by the archiverSkipping "Textures/DA/DA Christie Harness/Under_n.dds" since it contains features not supported by the archiver So at a wild guess those will have to remain as loose files? Link to comment Share on other sites More sharing options...
MissingMeshTV Posted October 1, 2019 Share Posted October 1, 2019 For the texture archive:Under the Archive Settings you want to use DDS for the Archive SettingsUnder File Settings, use Default if the textures are for PC, Xbox if they are for Xbox. Link to comment Share on other sites More sharing options...
llloyd Posted October 1, 2019 Author Share Posted October 1, 2019 Did that and got those three errors. https://gyazo.com/0cbcab95478fed20879761992e2aa177 Link to comment Share on other sites More sharing options...
MissingMeshTV Posted October 1, 2019 Share Posted October 1, 2019 Then you have a problem with those files and should try repacking without them. Link to comment Share on other sites More sharing options...
Recommended Posts