heAd3r Posted October 10, 2012 Share Posted October 10, 2012 hey, guys I need a little help with an idea I got while using the CK, I wanted to create a sort of security system like when u get in a certain radius u get shoot by a lets say a dwemer crossbow/ballista, I know how making it shoot would work and all, but the question is, is it possible to hit the player even while moving and not always, like it hits me 3 times and the 4 times it doesnt..? is that possible or just a fail idea :S I guess a triggerbox would work for the radius? pls help :S Link to comment Share on other sites More sharing options...
Ironman5000 Posted October 10, 2012 Share Posted October 10, 2012 Sounds like what I did in the Dwemer Abyss in Waking Nightmare 2. If you set the turrets up right and play with trajectory you could set them up to anticipate where the player would go using a mixture of trigger boxes and turret angle/distances but it all depends on how big your cell is really. Is that what you are getting at? Link to comment Share on other sites More sharing options...
heAd3r Posted October 10, 2012 Author Share Posted October 10, 2012 Sounds like what I did in the Dwemer Abyss in Waking Nightmare 2. If you set the turrets up right and play with trajectory you could set them up to anticipate where the player would go using a mixture of trigger boxes and turret angle/distances but it all depends on how big your cell is really. Is that what you are getting at? in basic yes, btw my cell is not that big, I'll take a closer look at what u said thx for the fast answer =3 Link to comment Share on other sites More sharing options...
Ironman5000 Posted October 10, 2012 Share Posted October 10, 2012 Alternatively you could try to make a new dart trap by changing the projectile and attaching an explosion or other impact data? They would be more difficult to detect by the player too. Link to comment Share on other sites More sharing options...
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