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How do you import a custom model into Skyrim?


Friedchiken77

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I realize the answer to this question must be out there somewhere, but I have been looking for some time and couldn't find a clear answer. All the tutorials I've found are for weapons or armor and use existing models and I'm planning to do something closer to adding landscape.

 

I want to import a model I made in 3ds max into Skyrim. I brought it into Nifscope, but at the moment I don't even care if it has textures. Mostly, I just want to get the model into the game so I can use the Creation Kit to see how close the scaling is before I move to far along with the project. I think the biggest thing I've been having troubled grasping is getting a model into the Creation Kit.

 

Any help would be greatly appreciated :).

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Do it the same way as with weapons...but instead of an original weapon's nif use something similar like a static world object. Something with similar size since you can use its collision object...otherwise you have to create a new one, never did that but i guess there should be tutorials around.

 

The most important things are a NiTriShape and BSLightningShaderProperties (or something compareable) for the textures... import of both is shown in every common weapon tutorial.

 

I imported this drill here using a Falmer tent, replaced the NiTriShape, changed texture paths and made it standalone:

 

http://666kb.com/i/c7nyabtop8hkn6n8a.jpg

Edited by ghosu
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