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Question About (oh no not again) Affinity


RadoGamer

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Hey guys, I've been experimenting with Affinity with a couple of companions, and I've been able to get the affinity system to increase and decrease it's integers with the Likes Dislikes Hates Loves system and still play the game with no issues while my companions will post their messages of hate love likes and dislikes.

 

I know the next step in all of this is to create the conditions and move the character through the affinity system and stages with conversations to either hate or love in relation to the integer created by the system, Max Number Love, Min Number Hate.

 

My question is, is it possible by using the conditions available to simply bypass all the middle stuff and invoke the conditions of Hate when companion reaches lowest number or Love when they reach highest number henceforth invoking the messages and perks at the highest, or loss of companion at the lowest with minimal dialogue, and use of only those conditions and stages for, Love and Hate? Therefor bypassing friend, admiration disdain etc...

 

It seems to me since this is all just programing using conditions and numbers I don's see why not, but I'm not exactly sure how .

 

 

If anyone understands what I'm saying (cause I barely do :cool: ) any thoughts or ideas or experience in trying to do this would be appreciated.

 

Thanks

J

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