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"Evil" magic system for Necro's, ShadowKnights, etc.


gdarknight

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Aura of decrepification. Slows nearby enemies 30+-%

Aura of seering pain. All damage has the chance to paralize the enemy for a very short time

Agony, Moving/attacking damages the enemy.

 

And a remake to soul syphon, Would work like anormal soultrap (with damage over time) except that it doesn't trap souls into soulgems, but adds up to a "Soulpower" varriable. This varriable would be counted in when calculating some of the spells power, Summoning undead would decrease it.

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Necromancers work with dead things, right? How about if they could summon a coffin, with a vampire inside it? Or a Mummy? Basically a Mummy would be a Zombie with white bandages all over. Maybe something like a texture change?

 

Don't necromancers come across rats alot? maybe summon rats to. Could you make a false Litch? Use a Litch model, but use Zombie attacks? it would scare the pants off the people attacking you! (fear)

 

I think thats it for today. I'm tapped out.

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Awesome ideas coming in! This is exactly what I was looking for. Although I may not be able to do all of them, it makes me re-think the limits of Oblivion.

 

I managed to work out "bone" models properly (Cage of Bones is complete) so I can add in a wall of Bone "fingers" that curl up out of the ground to delay enemies, and other variants of that idea.

 

I'm currently working on the "Decay" spell to transform NPC to Zombie to Skeleton.

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What I would like to see in such a mod is REAL necromancy. The current necromancers ingame are just some dudes who summon skeletens and zombies, just like the player can do. The King of Worms has some lame Reanimation spell that makes a dead NPC alive to fight for you a short time.

 

But what is REAL necromancy? I am not sure, but I imagine it involves an advanced way of soul trapping. In "normal" soul trapping you just take the energy of soul in a soul gem, but I imagine necromancy would require to really capture that particular soul, so you can put it into it's body again but then under your control.

 

Ingame this would work out that you would need the NPC's own soul to reanimate that person. I was thinking about some underground personal graveyard where you keep the bodies of your killed and trapped NPC's. They could be lying on those stone beds in the vampire way (looks kinda cool). You should be able to summon those NPC's from anywhere in the game, until they are killed. To balance this strong power you could give the player an Intelligence debuff per currently summoned NPC. When one of your necromanced NPC's dies his body would return to the underground graveyard, and you are not able to summon him/her again until you visited the graveyard to "reactive" the body in some way by a ritual (if this would be too great a fuss, there could also be a timer on it, just to balance all this)

 

What do you think of that? It sounds like real(er) necromancy to me than what is currently ingame, which is basically just summoning.

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What I would like to see in such a mod is REAL necromancy. The current necromancers ingame are just some dudes who summon skeletens and zombies, just like the player can do. The King of Worms has some lame Reanimation spell that makes a dead NPC alive to fight for you a short time.

 

But what is REAL necromancy? I am not sure, but I imagine it involves an advanced way of soul trapping. In "normal" soul trapping you just take the energy of soul in a soul gem, but I imagine necromancy would require to really capture that particular soul, so you can put it into it's body again but then under your control.

 

Ingame this would work out that you would need the NPC's own soul to reanimate that person. I was thinking about some underground personal graveyard where you keep the bodies of your killed and trapped NPC's. They could be lying on those stone beds in the vampire way (looks kinda cool). You should be able to summon those NPC's from anywhere in the game, until they are killed. To balance this strong power you could give the player an Intelligence debuff per currently summoned NPC. When one of your necromanced NPC's dies his body would return to the underground graveyard, and you are not able to summon him/her again until you visited the graveyard to "reactive" the body in some way by a ritual (if this would be too great a fuss, there could also be a timer on it, just to balance all this)

 

What do you think of that? It sounds like real(er) necromancy to me than what is currently ingame, which is basically just summoning.

 

Sounds similar to the system I was thinking about...I was considering a system where you could cast a spell that ACTUALLY traps the soul, not just convert to energy. These souls could then be used to reanimate NPC corpses, or any Undead. The renewed "body" would then follow you until it died. At that point the soul would be lost, and you would have to use another soul to reanimate the 'body'.

 

I also thought about EQ type spells (e.g. Necro Pet) to buff/heal your reanimated corpses.

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That's what I've said! The remade soul syphon idea!

 

This would also makes this mod have a similar flavour to your divinte one. You'd get sould power points by using it, this would both empower your spells but this power could be also used for advanced/better undead creation and controll.

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That's what I've said! The remade soul syphon idea!

 

This would also makes this mod have a similar flavour to your divinte one. You'd get sould power points by using it, this would both empower your spells but this power could be also used for advanced/better undead creation and controll.

 

Yep, we were thinking along the same lines (great minds think alike...or was it devious minds? I can't remember ) :D

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What I would like to see in such a mod is REAL necromancy. The current necromancers ingame are just some dudes who summon skeletens and zombies, just like the player can do. The King of Worms has some lame Reanimation spell that makes a dead NPC alive to fight for you a short time.

 

But what is REAL necromancy? I am not sure, but I imagine it involves an advanced way of soul trapping. In "normal" soul trapping you just take the energy of soul in a soul gem, but I imagine necromancy would require to really capture that particular soul, so you can put it into it's body again but then under your control.

 

Ingame this would work out that you would need the NPC's own soul to reanimate that person. I was thinking about some underground personal graveyard where you keep the bodies of your killed and trapped NPC's. They could be lying on those stone beds in the vampire way (looks kinda cool). You should be able to summon those NPC's from anywhere in the game, until they are killed. To balance this strong power you could give the player an Intelligence debuff per currently summoned NPC. When one of your necromanced NPC's dies his body would return to the underground graveyard, and you are not able to summon him/her again until you visited the graveyard to "reactive" the body in some way by a ritual (if this would be too great a fuss, there could also be a timer on it, just to balance all this)

 

What do you think of that? It sounds like real(er) necromancy to me than what is currently ingame, which is basically just summoning.

 

Sounds similar to the system I was thinking about...I was considering a system where you could cast a spell that ACTUALLY traps the soul, not just convert to energy. These souls could then be used to reanimate NPC corpses, or any Undead. The renewed "body" would then follow you until it died. At that point the soul would be lost, and you would have to use another soul to reanimate the 'body'.

 

I also thought about EQ type spells (e.g. Necro Pet) to buff/heal your reanimated corpses.

 

That sounds good as well, and should be less complicated than my idea. But would the reanimated person get the stats of the one you soultrapped, or the stats of the body? Perhaps it's possible to attach some stats to the Soul, like Intelligence, Willpower and perhaps Luck? This way you can make it interesting since you can mix and match souls and bodies to get a specific build of NPC minion.

 

Another idea would be a spell that Unsummons/Resummons all your current undead companions, so you don't have to kill them to get rid of them, and you can enter cities and the like without being attacked.

 

And please don't forget a small debuff per reanimated minion, or this could become too overpowering as well. Intelligence/Max Magicka debuff (perhaps a larger debuff if you have a low conjuration skill, and a smaller debuff if you have a high conjuration skill?) would fit the lore, as it would make sense that the King of Worms needed the Necromancer Amulet (which gives 140 Magicka points buff at highest level) to improve his power.

 

Oh and by the way, gdarknight, if you need any modding help with this mod at all, I am available to assist you. If you weren't making this mod already, I'd probably start creating it. If you think I can help you, either with ideas, scripting or beta testing, just say so and I will give you direct contact info (MSN perhaps?)

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I have a great idea. Seeing as there is "Soul Trap" why not let their be "Soul Emplacement" to let you emplace a soul in a creature who already has a soul, therefore giving them split-personality / mania etc. (could give you negotiation abilities; good for demons)

 

QUOTE(gdarknight @ Nov 10 2008, 02:57 PM) *

QUOTE(Maegfaer @ Nov 10 2008, 10:58 AM) *

What I would like to see in such a mod is REAL necromancy. The current necromancers ingame are just some dudes who summon skeletens and zombies, just like the player can do. The King of Worms has some lame Reanimation spell that makes a dead NPC alive to fight for you a short time.

 

But what is REAL necromancy? I am not sure, but I imagine it involves an advanced way of soul trapping. In "normal" soul trapping you just take the energy of soul in a soul gem, but I imagine necromancy would require to really capture that particular soul, so you can put it into it's body again but then under your control.

 

Ingame this would work out that you would need the NPC's own soul to reanimate that person. I was thinking about some underground personal graveyard where you keep the bodies of your killed and trapped NPC's. They could be lying on those stone beds in the vampire way (looks kinda cool). You should be able to summon those NPC's from anywhere in the game, until they are killed. To balance this strong power you could give the player an Intelligence debuff per currently summoned NPC. When one of your necromanced NPC's dies his body would return to the underground graveyard, and you are not able to summon him/her again until you visited the graveyard to "reactive" the body in some way by a ritual (if this would be too great a fuss, there could also be a timer on it, just to balance all this)

 

What do you think of that? It sounds like real(er) necromancy to me than what is currently ingame, which is basically just summoning.

 

 

Sounds similar to the system I was thinking about...I was considering a system where you could cast a spell that ACTUALLY traps the soul, not just convert to energy. These souls could then be used to reanimate NPC corpses, or any Undead. The renewed "body" would then follow you until it died. At that point the soul would be lost, and you would have to use another soul to reanimate the 'body'.

 

I also thought about EQ type spells (e.g. Necro Pet) to buff/heal your reanimated corpses.

 

That sounds good as well, and should be less complicated than my idea. But would the reanimated person get the stats of the one you soultrapped, or the stats of the body? Perhaps it's possible to attach some stats to the Soul, like Intelligence, Willpower and perhaps Luck? This way you can make it interesting since you can mix and match souls and bodies to get a specific build of NPC minion.

 

Another idea would be a spell that Unsummons/Resummons all your current undead companions, so you don't have to kill them to get rid of them, and you can enter cities and the like without being attacked.

 

And please don't forget a small debuff per reanimated minion, or this could become too overpowering as well. Intelligence/Max Magicka debuff (perhaps a larger debuff if you have a low conjuration skill, and a smaller debuff if you have a high conjuration skill?) would fit the lore, as it would make sense that the King of Worms needed the Necromancer Amulet (which gives 140 Magicka points buff at highest level) to improve his power.

 

Oh and by the way, gdarknight, if you need any modding help with this mod at all, I am available to assist you. If you weren't making this mod already, I'd probably start creating it. If you think I can help you, either with ideas, scripting or beta testing, just say so and I will give you direct contact info (MSN perhaps?)

 

I think the prospect of this is a dangerous idea (not that it would be in game). Realistically, it's a bad idea to give the one you are controlling a will of its own. When you take its soul, you take its will, which is what gives you control over it in the way necromancers do it. If you give them back their soul, they have a chance at rebelling and destroying their necromancer. By giving these characters natural skills that are attached to them, you leave them partially under nature's, or god's control and not yours. By giving them objective enchanted items that are not naturally attached to them, or maybe even just spells to enchant their flesh, you still decide when to render them helpless. Not that this would matter too much in-game, but I think makes a good alternative trail of necromancy, and may make it easier to control minions. Basically, if you give them unlimited power, you may want that power to be your power and not theirs.

 

Another thing that would be really cool is if you could turn your character into a lich, (with its own character custimization screen, classes, and un-birth signs of the undead). You could join the undead legion of Cyrodiil. You would do this exactly according to the formula in that Dark Brotherhood quest(...?) where you kill that guy who's becoming a lich and find his formula for doing it. (It's been years since I did that quest, so I don't remember)

The possibilities are endless.

 

And this could be added to my last idea... Being a lich you would be soulless so you would be able to control the soulless voids of the undead and the soul-captured dead, as opposed to souls.

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