TheRagingBeast Posted October 4, 2019 Share Posted October 4, 2019 (edited) I've made a mod for Rosethorn Hall. To avoid potential game-breaking issues by deleting NPCs I constructed a new house from scratch NEXT TO the original Rosethorn Hall. So the main floor is in the vanilla main floor cell, the basement is in the vanilla basement cell, etc. I just didn't want to delete anything before ensuring I'd be able to manually override ownership/ the whole quest process of obtaining Rosethorn Hall. I should add I also created an additional room connected to an existing cell in vanilla (Skooma Den). So the Rosethorn Hall top floor cell connects to the Skooma Den which I'd also like to be player-owned. So I'm wondering how I can make the house/cell player owned, essentially like I bought it and completed the quest. I tried 'setstage HouseSkingrad 30' to complete the quest but I was still trespassing when inside and the doors to the outside were locked- though I figured that was just because I need to add the key with player.additem. Also for every container in the house, I went to the 'ownership' tab in the CS and set it to 'player'. Is this all that's required to make sure the containers will never refresh and lose any items that are placed in them? Thanks in advance for any help! Edited October 4, 2019 by TheRagingBeast Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 5, 2019 Share Posted October 5, 2019 You can simply use a script command, except if I'm wrong it's setcellownership cellEditorID Take a look at houses-buying quests to check it out. Link to comment Share on other sites More sharing options...
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