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I have been making a mod in which there is a NPC to be used as companion.. but I realized that the companion doesn't aid combat when Player are attacked by other npcs. I checked Ai and faction problem but I have not found any problems. The follower's setting is as followed.

 

Same faction

Ownership set (Owner = player, so disposition == 100)

Ai (Follow player, Aggression 5, Responsibility 100)

the companion aids player If responsibility <= 30, of course I don't want to do so :(

 

Can you find any problems I didn't realize?

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What happens if you set their initial Aggression higher. I would guess that you'll find even at Aggression 5 they will attack a hostile NPC who is targeting them but the low aggression level may not be high enough to overcome what ever their Disposition towards that NPC is currently.

 

Do a test ... leaving them at Aggression 5 bring the follower along and after the NPC has begun battle with your character open the console and get the refID (for example lets use ff001234) of the attacking NPC. Next click on your follower and then "moddisposition ff001234 1" (no quote marks of course) and then note the current disposition of your follower towards that NPC (which will be the reported disposition minus the one we added with the console).

 

If your follower's disposition towards the NPC isn't zero they won't attack unless attacked themselves when their own aggression is set to 5.

 

- Edit - No need to go through all the complicated Striker testing ... the UESP Wiki to the rescue ... Oblivion:Aggression.

Edited by Striker879
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I tested as you write and read the rink.

After that, I realized follower's disposition toward NPCs (guards, commoners..) was higher than aggression because his high personality.. When I set his aggression to 30, he finally assist me.

Now I fixed the problem. thank you Striker, you saved my mod :)

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