DaGawdfadda Posted October 11, 2012 Share Posted October 11, 2012 For Satellite Uplinks the bonus is for every 2 uplinks you get an extra sat. So a square 2x2 gets you 12 sats (attach a Nexus and you get your 16 sats). A line of 4 only gets you 11 so square is an ideal shape. For labs/workshops/power will the square shape give you the bonus 4 times or just 3 times? The wording is "for every adjecent lab" which seems to imply that it doesnt matter if it is adjecent to more than one just that it is adjecent? Link to comment Share on other sites More sharing options...
Beknatok Posted October 11, 2012 Share Posted October 11, 2012 Good question. MIght be worthwhile to mod Easy difficulty to start with tons of cash, and do a base buildout just for analysis. Maybe I'll do that once I'm further through my current game. The joys of balancing "I just want to play the game damnit" and R&D and my day job! Link to comment Share on other sites More sharing options...
EddyDee Posted October 11, 2012 Share Posted October 11, 2012 Yes, this is also what I was wondering.. does adjacent bonus work both horizontally and vertically? Unfortunately I cannot test as I have a catch-22 issue.. cannot build more uplinks as I do not have enough engineers.. cannot get more engineers without more satellites... arg! I miss the old XCOM.. just hire more engineers. problem solved. - Eddy_D Link to comment Share on other sites More sharing options...
DaGawdfadda Posted October 12, 2012 Author Share Posted October 12, 2012 the base layout for me is going with squares for everything so ill be able to confirm this in the next few days. So far I have two sat uplinks horizontially and two power facilities vertically and ive got a bonus for each Link to comment Share on other sites More sharing options...
Sabbalonn Posted October 19, 2012 Share Posted October 19, 2012 Good question. MIght be worthwhile to mod Easy difficulty to start with tons of cash, and do a base buildout just for analysis. Maybe I'll do that once I'm further through my current game. The joys of balancing "I just want to play the game damnit" and R&D and my day job! I like how in that game i was short of ammo but never of recruits lol Link to comment Share on other sites More sharing options...
Farlington Posted October 19, 2012 Share Posted October 19, 2012 (edited) "Yes, this is also what I was wondering.. does adjacent bonus work both horizontally and vertically?" Yes. I randomly found out when I had to find a space of a generator and stuck it above my row of steam plants. The plus sign was visible with the plant below. This was also the same for the workshops I built. I'm starting a new game tonight with the intention of making squares of everything. How I face palmed when I found out I blew so much money on wasted building in my last game because I didn't link them all. Edited October 19, 2012 by Farlington Link to comment Share on other sites More sharing options...
Rhodryn Posted October 20, 2012 Share Posted October 20, 2012 Like Farlington said, the + signs are shown on both horizontal adjacency and vertical adjacency. So the optimal "shape" to build these buildings in are, as also mentioned above, 2x2 squares (any bigger then that is normally not needed, although, I guess a 3x3 or 4x4 workshop or labratory square might work wonders XD, just a tad bit expensive and power hungry). Now it might seem strange that I basicly say what others have said befor me... and I agree, it is... because the real reason I wanted to reply was to say this: A square of 2 Satellite Uplinks and 2 Satellite Nexus' (of any placement order, as long as they are in a square), will give you 16 Satellite slots exacly. This is the optimal configuration to save space in the base... possibly not cost wise though, not sure about that. Link to comment Share on other sites More sharing options...
Ichthyic Posted October 20, 2012 Share Posted October 20, 2012 Like Farlington said, the + signs are shown on both horizontal adjacency and vertical adjacency. So the optimal "shape" to build these buildings in are, as also mentioned above, 2x2 squares (any bigger then that is normally not needed, although, I guess a 3x3 or 4x4 workshop or labratory square might work wonders XD, just a tad bit expensive and power hungry). Now it might seem strange that I basicly say what others have said befor me... and I agree, it is... because the real reason I wanted to reply was to say this: A square of 2 Satellite Uplinks and 2 Satellite Nexus' (of any placement order, as long as they are in a square), will give you 16 Satellite slots exacly. This is the optimal configuration to save space in the base... possibly not cost wise though, not sure about that. save space? there is no reason to; there are more than enough build squares to accomplish anything you wish. I built 3 extra workshops, 5 power plants, 5 sat uplinks and still had 4 squares leftover at the end of the game. Link to comment Share on other sites More sharing options...
Rhodryn Posted October 20, 2012 Share Posted October 20, 2012 save space? there is no reason to; there are more than enough build squares to accomplish anything you wish. I built 3 extra workshops, 5 power plants, 5 sat uplinks and still had 4 squares leftover at the end of the game.All true... I had huge amounts of space left by the time I reached the end of the game... I did not even build any workshops or labratories until during the last month befor the final mission... and that was only because I felt like filing my base up, so I built something like 10 or 12 workshops. XD But... the information I gave can be sort of vital for the harder difficulties. Where digging deeper would/might cost to much credits to do, at which point the right use of space can be very vital. That 1 additional space that 4 Satellite uplinks + 1 Satellite Nexus would take up could mean the difference between a failed or a successful run. Link to comment Share on other sites More sharing options...
DaGawdfadda Posted October 20, 2012 Author Share Posted October 20, 2012 If Labs are modded to be useful than yes optimal layouts will be key. The other issue and why 2x2 square of uplinks and 1 nexus might make more sense is it might be easier to build. You needs sats and uplinks asap so by the time nexus' are available and buildable you might already need to have 3 or 4 uplinks Link to comment Share on other sites More sharing options...
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