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Upside down or sideways notes and no way to turn them around to read?


2017Nexus2017

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turn your monitor upside down xD

Heh, I would if my monitor was one of those that can spin around on the stand 360 degrees in any direction...plus I would need to zoom in to read what it actually says if the handwriting or prints is too small to read from that distance....which when in read mode is disabled so you can't zoom in or rotate the note in question like you can in inspect mode...

 

 

jokes aside, list your mods, and i will see if their is a potential mod causing the issue.

According to the plugins.txt file:

# This file is used by Fallout4 to keep track of your downloaded content.

# Please do not modify this file.

*ArmorKeywords.esm

*Armorsmith Extended.esp

*BasementLiving.esp

*TEEParty.esp

*TEEPartyDLC.esp

*AA Better Companions - No Conflicts.esp

*Reverb and Ambiance Overhaul.esp

*Scrap Everything - Ultimate Edition.esp

*ScrapUpdate - Ultimate.esp

*brtrn_dogmeatDoubleArmor.esp

*BetterModDescriptions.esp

*LoveToCraftLegendary_Base.esp

*LoveToCraftLegendary_Base_ExtraEffects.esp

*LoveToCraftLegendary_Base_Automatron.esp

*LoveToCraftLegendary_Base_FarHarbor.esp

*LoveToCraftLegendary_Base_BonusEffects.esp

*LoveToCraftLegendary_Base_NukaWorld.esp

*UncappedSettlementSurplus.esp

 

Also a DLCList.txt which says something different:

DLCCoast.esm

DLCNukaWorld.esm

DLCRobot.esm

DLCworkshop01.esm

DLCworkshop02.esm

DLCworkshop03.esm

BasementLiving.esp

TEEParty.esp

TEEPartyDLC.esp

AA Better Companions - No Conflicts.esp

OVT.esp

Reverb and Ambiance Overhaul.esp

BetterModDescriptions.esp

Scrap Everything - Ultimate Edition.esp

ScrapUpdate - Ultimate.esp

ArmorKeywords.esm

Armorsmith Extended.esp

HAAS - Automatron.esp

HAAS.esp

LegendaryModification - DLC Far Harbor (2LM).esp

LegendaryModification.esp

LegendaryModification2LM.esp

LegendaryModificationCSA.esp

LegendaryModificationGroknak.esp

LegendaryModificationMisc.esp

brtrn_dogmeatDoubleArmor.esp

 

Edited by 2017Nexus2017
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right i can tell what mods it wont be, and that is because i also run said mods and have no issue.


Reverb and Ambiance Overhaul

Scrap Everything - Ultimate Edition.esp

ArmorKeywords.esm

Armorsmith Extended.esp

HAAS - Automatron.esp

HAAS.esp


the mods above i know for a fact are not the cause on their own or with each other, all your other mods are however potential causes, as i either do not recongize them or because they are pretty old, and have an abudance of user bug reports, so it may not be a single mod itself, and as such could very well be a conflict, rather then a single mod causing the issue.


also Legendary Modifications, is a very risky mod to use, it has 100+ bug reports. plus it has been abandoned (as indicated on the main description page, where the author says they are no longer updating it, not too mention it was made within the first year of fallout 4 release, and not updated since). so as such i suggest deleting it.


from their, disable all mods, except the ones i listed that i know work, and enable each 1 at a time until the problem comes back. luckily for you, you do not have many mods, so this should be very quick at figuring out which 1 it is.

or alternatively, load all mods into F04Edit, and see what mod(s) modify the Note.


alot of the mods you posted have a lot of bug reports, so that makes using said mods very risky.


the ones i listed above, i know are safe to use. however out of them, scrap everything ultimate, can delete previs system, which will completely destroy performance. i suggest deleting it as well, and downloading Place Everywhere (which is what you should have, if you ever intend on doing settlement building, this f4se plugin is for me the single most important mod for any type of Settlement building or home making. plus Place Everywhere also has an option that allows you to safely scrap the majority of things in the game)




i have personally since removed scrap ultimate, because i found out that Place Everywhere (which i have been using since the beginning, has an option that scrap pretty much everything, without affecting the Previs-Precombine System, a.k.a the only pc optimization we have from bethesda)

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from their, disable all mods, except the ones i listed that i know work, and enable each 1 at a time until the problem comes back. luckily for you, you do not have many mods, so this should be very quick at figuring out which 1 it is.
or alternatively, load all mods into F04Edit, and see what mod(s) modify the Note.

This the FO4Edit you're talking about: https://www.nexusmods.com/fallout4/mods/2737?tab=files ? How do I find out which one modifies notes? First time user...looks intimidating and I feel lost.... :confused: :pinch: :huh: :unsure: :wacko: :hurr: :ohdear: :psyduck: I also disabled all mods through the mods section ingame and loaded up a save file and the issue still persist(see below screenshots), so.....may as well see what FO4Edit can find before I toss that away...hahaha :laugh: :tongue: :thumbsup: :teehee:

 

riampAb.png

ssWFckx.png

t11a7rl.png

HYVGXMw.png

 

also Legendary Modifications, is a very risky mod to use, it has 100+ bug reports. plus it has been abandoned (as indicated on the main description page, where the author says they are no longer updating it, not too mention it was made within the first year of fallout 4 release, and not updated since). so as such i suggest deleting it.

 

Aw, but how will I be able to transfer legendary mods from a shitty item to something better that I have or create when I don't have any and want some on my gear? :sad: :confused: :excl: :ohdear:

 

alot of the mods you posted have a lot of bug reports, so that makes using said mods very risky.
the ones i listed above, i know are safe to use. however out of them, scrap everything ultimate, can delete previs system, which will completely destroy performance. i suggest deleting it as well, and downloading Place Everywhere (which is what you should have, if you ever intend on doing settlement building, this f4se plugin is for me the single most important mod for any type of Settlement building or home making. plus Place Everywhere also has an option that allows you to safely scrap the majority of things in the game)

i have personally since removed scrap ultimate, because i found out that Place Everywhere (which i have been using since the beginning, has an option that scrap pretty much everything, without affecting the Previs-Precombine System, a.k.a the only pc optimization we have from bethesda)

Well they work right? So I kinda take the bug reports if any, with a grain of salt or ignore them completely (ie skipping the entire post and forum tabs if the mod page have them)...unless I come across a bug that also happens to have been reported but as of yet is to be acknowledged (or is acknowledged but wont be fixed for whatever reason) by the uploader and that it's bugging to the point of being unplayable, then yeah - I'll of course remove it completely and make do without it or find an alternative if there is one...

 

I see, so scrap everything deletes the previs system which is used for frame rate optimization....huh...how much frames per second are usually lost with this disabled? I suppose I could replace Scrap Everything with Place Everywhere, which requires F4SE if it's really that bad of a deal....

Edited by 2017Nexus2017
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Well they work right? So I kinda take the bug reports if any, with a grain of salt or ignore them completely (ie skipping the entire post and forum tabs if the mod page have them)...unless I come across a bug that also happens to have been reported but as of yet is to be acknowledged (or is acknowledged but wont be fixed for whatever reason) by the uploader and that it's bugging to the point of being unplayable, then yeah - I'll of course remove it completely and make do without it or find an alternative if there is one..."

 

what i offer is only suggestions, based on my vast knowledge and experience of modding bethesda games for over 7 years. it is indeed your choice to completely ignore bug reports and carry on using mods that have an abundance of bug reports, and then wonder why later on down the line the very mods that have bug reports that you ignored are the very mods that are destroying your game. yes bug reports are usually user error, but not always. however also understand that fallout 4 is fragile, and is primarily made for vastly inferior consoles. what we have here is an emulation of a game. not a proper pc game. and just like emulations they are prone to instability and other issues, very easily. mods can greatly determine if the game fails, or improves. a poorly made mod for example, will greatly increase the chance of problems, mod conflicts are the biggest cause of problems, and so is user error. problems such as CTDs, instability, and Performance issues, however on the flipside, mods can also increase the Stability (to a limit) and performance. but mods are very limited in what they can fully achieve because of the the game engine, as it is the ultimate limitation and deciding factor of how stable the game is.

 

"I see, so scrap everything deletes the previs system which is used for frame rate optimization....huh...how much frames per second are usually lost with this disabled? I suppose I could replace Scrap Everything with Place Everywhere, which requires F4SE if it's really that bad of a deal...."
Slideshow framerate (unplayable), however abysmal framerate is not the only thing that can come from broken Pre-vis system, deleted things can come back, and accordingly broken pre-vis can cause CTDs, instability
Fo4Edit
1. the Plugin/Master Window that popups immediately upon launching Fo4Edit - click on ok.
2. once all plugins have finished loading - indicated by the message *Background Loader Finished* <-- in the right pane window
3. on the left pane window - Expand each mod by pressing the little Plus Sign next to each mod name, look for a Misc Item Record Entry
4. inside the misc item drop down box, look for notes
now i have never modified notes, so i am only assuming here, that a mod might of made a change to the notes themselves, thus causing issue, however the likelyhood of this is unknown or if its even possible for a mod to cause this type of issue that you have.
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however also understand that fallout 4 is fragile, and is primarily made for vastly inferior consoles. what we have here is an emulation of a game. not a proper pc game. and just like emulations they are prone to instability and other issues, very easily. mods can greatly determine if the game fails, or improves. a poorly made mod for example, will greatly increase the chance of problems, mod conflicts are the biggest cause of problems, and so is user error. problems such as CTDs, instability, and Performance issues, however on the flipside, mods can also increase the Stability (to a limit) and performance. but mods are very limited in what they can fully achieve because of the the game engine, as it is the ultimate limitation and deciding factor of how stable the game is.

Yeah, read a few topics of people getting random crashes to desktop without error....even on vanilla... had my fair share too....but decided to chug along with it, it was either that or don't play the game at all...but I want to play...and there's no equivalent alternative yet that I know of....besides it's too late for my refund anyways...hahaha.... :laugh:

 

I wasn't aware the game was primarily for consoles. If it was, why is it released on PC then? They'd have a much better job just focusing on them console players.... Always thought every PC release is proper PC and not emulation of its console equivalent variant.... How do you even tell if it's an emulation or proper PC release? Keeping up with their news I guess? Or modding the game till it breaks and then blame it on the game for not being able to handle the load considering PCs can handle much better than a console will and then say it's an emulation? Or something else?

 

 

Fo4Edit
1. the Plugin/Master Window that popups immediately upon launching Fo4Edit - click on ok.
2. once all plugins have finished loading - indicated by the message *Background Loader Finished* <-- in the right pane window
3. on the left pane window - Expand each mod by pressing the little Plus Sign next to each mod name, look for a Misc Item Record Entry
4. inside the misc item drop down box, look for notes

Thanks.... huh, none of the entries even have an item called "notes" anywhere in their "Misc. Item" drop down if they have an entry for that....

 

 

now i have never modified notes, so i am only assuming here, that a mod might of made a change to the notes themselves, thus causing issue, however the likelyhood of this is unknown or if its even possible for a mod to cause this type of issue that you have.

Yeah, I have screenshots of it working fine before in vanilla...dunno what I did to the game, but modded it a bit(maybe more than a bit if you also have no idea how I could have possibly caused this issue, even with your over 7 years experience! :happy: ) and now have this issue....have been ongoing for more than a year actually...just haven't bothered to get it fixed until now as one of the quests require actually reading the or a note of sorts, but I can't read it obviously since it's upside and in an illegible font and size and I can't zoom in and rotate the note upright to read it better.... :confused: Besides, if I can get it fixed now, that would mean future and other notes would also be finally readable again! So two birds one stone effect.

 

 

 

Slideshow framerate (unplayable), however abysmal framerate is not the only thing that can come from broken Pre-vis system, deleted things can come back, and accordingly broken pre-vis can cause CTDs, instability

I guess less crashes is always welcomed! Hah...

Edited by 2017Nexus2017
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"I wasn't aware the game was primarily for consoles. If it was, why is it released on PC then? They'd have a much better job just focusing on them console players.... Always thought every PC release is proper PC and not emulation of its console equivalent variant.... How do you even tell if it's an emulation or proper PC release? Keeping up with their news I guess? Or modding the game till it breaks and then blame it on the game for not being able to handle the load considering PCs can handle much better than a console will and then say it's an emulation? Or something else?

 

you cant put a mini cooper engine into a ferrari, and expect the ferrari to still perform like a ferrari, becasue it will be greatly limited to the mini cooper engine.

 

i will just leave you with that analogy.

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> If it was, why is it released on PC then?

 

Because is sold over 10 MILLION PC copies on steam. Even if some techie put up a fight on the grounds of engineering excellence, your not going to get in the way of that sort of revenue.

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"I wasn't aware the game was primarily for consoles. If it was, why is it released on PC then? They'd have a much better job just focusing on them console players.... Always thought every PC release is proper PC and not emulation of its console equivalent variant.... How do you even tell if it's an emulation or proper PC release? Keeping up with their news I guess? Or modding the game till it breaks and then blame it on the game for not being able to handle the load considering PCs can handle much better than a console will and then say it's an emulation? Or something else?

 

you cant put a mini cooper engine into a ferrari, and expect the ferrari to still perform like a ferrari, becasue it will be greatly limited to the mini cooper engine.

 

i will just leave you with that analogy.

But who puts a mini cooper engine into a ferrari?

 

> If it was, why is it released on PC then?

 

Because is sold over 10 MILLION PC copies on steam. Even if some techie put up a fight on the grounds of engineering excellence, your not going to get in the way of that sort of revenue.

Well at least it would be a kick in the butts to do it right and not wrong....

 

So besides all this ramble, is there no other way besides verifying game integrity which would completely destroy all mods, no matter how big or small as Fallout 4 does not have steam workshop integrated so all the mods are really ini edits or file/folder replacements? And I didn't exactly record all the mods I used, including ini file edits and other custom files that may or may not be listed as a plugin mod.

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