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Completely Lost with Eye Patch model


ArnanTryggva

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Hi again, Arnan. What ghosu said should do the trick. If something goes wrong, please send the world model and I'll have a go at it. It's the weekend so it might take some time, though.

 

On a side note, I ran into a completely different issue with a particular kind of TriShape...ha ha, just when you think you're getting a handle on nifskope, it throws a curveball at you. Wonderful.

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I need again a bit of help or more some hints for a workaround:

 

as mentioned I do not find the meshes for the heads of following races: elves (all types) and orcs.

 

I also encounter a problem with the male kajit head. When I adapt the mesh to the kajit head in Blender it just fits perfect. I successfully manage to export the mesh to the game. Alas the eyepatch is shifted backwards with respect to the male kajit head that is it has the wrong y-coordinate. For the female kajit I do not have this problem. Of course I just could stard with try and error to translate the mesh until it is at the right position. However perhaps somebody can point me to a known workaround to this issue.

 

EDIT: Interestingly it works for male kajit when worn over the left eye (for this I just mirrored my initial mesh which was made for right eye and shifted it laterally in x-direction). I now did the inverse, using my left side mesh, mirroring it and shifting it to the correct position laterally in x-axis direction. The result is still the same: it shows shifted backwards with respect to the kajit head. This is really strange.

 

EDIT: oops, I really did not check my messages. Thanks for taking the time! Unfortunately and for some reason I do not understand I cannot reply directly. Meanwhile I uploaded the eyepatch to the workshop of steam but it still needs some fixing. I think however that most will be happy with it as it is right now (at least I hope).

Edited by ArnanTryggva
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I really do need some help. There is something I simply do not understand for the male kajit:

 

Current status:

 

eyepatch over right side eye: in Blender eyepatch position with respect to male kajithead is correct. In game eyepatch position is shifted to the rear (by about 10-15%)

eyepatch over left side eye: position of eyepatch with respect to male kajit head is correct both in Blender and in game.

 

What I tried so far:

- playing around with the nifskope translation values (y-axis): no impact noticed. Any hints how I can shift this whole thing inside nifskope?

- shifting the eyepatch mesh forward in Blender so that it is actually shifted forward relative to the male kajit head in Blender (for the right side eyepatch). Result: not one inch improvement.

- taking the left side eyepatch mesh and mirroring it in Blender. Result: no change.

 

 

This thing is really weird. Any help would be greatly appreciated.

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