Spinner385 Posted October 11, 2012 Posted October 11, 2012 Since isinmenumode doesn't work for dialogue. I'm trying to figure out how to check this. player.istalking() doesn't compile (says its not a function)player.getdialoguetarget() always returns none for the player (according to the wiki)To make isindialougewithplayer work I would have to know who is talking to the player.All the is__ControlEnabled() functions don't workEven tried some animation variable checks out of desperation. This has to be possible right? Any help with this would be appreciated.
BarbasTheDog Posted October 16, 2012 Posted October 16, 2012 What about a cloak effect that tries to validate IsInDialogueWithPlayer() on everyone around?
steve40 Posted October 22, 2012 Posted October 22, 2012 (edited) SKSE: bool bIsInDialogue = UI.IsMenuOpen("Dialogue Menu") Edited October 22, 2012 by steve40
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