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About Glossiness & Reflection


lovender

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I changed the textures from other person's mesh. But then i found that the mesh is too glossy & reflective.

 

http://i1114.photobucket.com/albums/k540/lovender82/Oblivion2012-10-1209-53-01-30.jpg

 

How can i erase the reflection effect in that mesh? Can i do that in NifSkope?

 

Thanks...

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I suggest you make sure the NiMaterialProperty settings are identical between the shirt and the hood, you could copy the whole property over from one NifSkope into another, and the "Apply Mode" of the NiTexturingProperty is the same for both NiTriShapes/Strips as well.

 

If things then still are more glossy than they should be, it must be the alpha channel of the normalmap, or maybe the normalmap was saved in a format without alpha channel even.

If you're using the same texture files and normalmaps for both items though, this is not the cause.

Edited by DrakeTheDragon
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If you're using the same texture files and normalmaps for both items though, this is not the cause.

 

Yes, I'm using the same textures and normalmaps.

Let's see if I can fix it.

Thanks a lot, Drake; for the quick reply. :thumbsup:

 

Hmmm...i found that the NiMaterialProperty settings are identic.

As you can see here:

 

http://i1114.photobucket.com/albums/k540/lovender82/Chainhood.jpg

 

http://i1114.photobucket.com/albums/k540/lovender82/Chainmail.jpg

Edited by lovender
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So, the same material settings and the same texture files used for both.

Then I guess the NiTexturingProperty's Apply Mode of the hood says something like "APPLY_HIGHLIGHT" while the shirt's says "APPLY_MODULATE". It's the only difference left.

This or I'm running out of explanations here. :sweat:

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