mannygt Posted October 12, 2012 Share Posted October 12, 2012 Hello,is there a way to attach a static or moveable static model to the player and so follow him in movements? Thank you! Link to comment Share on other sites More sharing options...
ghosu Posted October 12, 2012 Share Posted October 12, 2012 (edited) Yes by weighting it to a bone/skeleton - like armor / quiver / sheath whatever. Most armor tutorials show you how to weighten meshes. Edited October 12, 2012 by ghosu Link to comment Share on other sites More sharing options...
mannygt Posted October 12, 2012 Author Share Posted October 12, 2012 Thanks ghous. But if I do that, the object will be shown in my inventory as equipped item. Can I avoid that? Thanks! Link to comment Share on other sites More sharing options...
ghosu Posted October 12, 2012 Share Posted October 12, 2012 (edited) I would just create an armor piece assigned to a new body slot:http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/page__hl__new+armor+slot But jeah, it will be shown as equipped (in this case without wasting a normal armor slot)...uhm to avoid that...what exactly you want to do?Tbh. i guess this would be the easiest way, otherwise you might add it to the body mesh...but then everyone would run around with this attached object so you would have to create a new (player)race as well and whatever - just my first quick thoughts :D Edited October 12, 2012 by ghosu Link to comment Share on other sites More sharing options...
mannygt Posted October 12, 2012 Author Share Posted October 12, 2012 Well... I'm trying to make an updated version of my mod "Supreme and Volumetric Fogs"Actually that mod enables a fog shader to the player when weather is foggy. However this solution is performance expensive. So I'm trying to attach the FX circular low fog around the player instead of enabling a shader. Hoping i was clear :) Regards Link to comment Share on other sites More sharing options...
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