HyperGenz Posted October 10, 2019 Share Posted October 10, 2019 (edited) - How do i change the AMR to have 24 rounds and has 4 shots before reloading.- I tired editing the Coalesced.ini but the changes to AMR didn't stick. - Am able to edit the Coalesced.ini file and save it using ME2 ini fixer - so am able to save changes without the game crashing.- With my edited Coalesced.ini file am able to use SMG with Assault class - unequip all weapon types besides Heavy pistol. - Don't asked these questions !! "did the game crash" - "did the Coalesced.ini file save properly"I came to the conclusion that the weapons stat data is probably stored somewhere else other then Coalesced.ini - Perhaps a pcc file idk. Considering that the AMR Rifle is a DLC perhaps that content is in the DLC folder then Coalesced.ini. --------------------------------------------------------------------------------- The type of vaules applied is in bytes of 4 So MagSize=(X=12,Y=12) is 1 round - with some maths if you wanted 6 rounds in mag it would look like this (X=72,Y=72)as exampled above - Now i may be wrong here so that is why am asking for help.--------------------------------------------------------------------------------- Default `MagSize=(X=12,Y=12)` 1 round per reload Edit `MagSize=(X=48,Y=48)` 4 rounds per reloadDefault `InitialMagazines=4` 1 round Edit `InitialMagazines=16` 4 rounds Default `MaxSpareAmmo=(X=48,Y=48)` 12 rounds MAX "Bolt action" Edit `MaxSpareAmmo=(X=96,Y=96)` 24 rounds = 6 Mags each filled with 4 rounds "semi automatic" `ChangeLog`AMR functions like a semi automaticAMR has 6 magazine'sAMR has a total of 24 rounds in all 6 magsFAILED EFFECTS DID NOT APPLY IN GAME ---------------------------------------------------------------------------------[sFXGameContent_Inventory.SFXWeapon_AntiMatRifle]bUpgradesBasicWeapon=trueDamage=(X=81.9,Y=81.9)DamageAI=1.1fDamageHench=0.65fRateOfFire=(X=240,Y=240)RateOfFireAI=1.0fMagSize=(X=12,Y=12)LowAmmoSoundThreshold=4bUseSniperCam=truebIsAutomatic=truebInfiniteAmmo=falseInitialMagazines=4MaxSpareAmmo=(X=48,Y=48)BurstRounds=1BurstRefireTime=0.65fMinAimError=(X=3.2,Y=3.2)MaxAimError=(X=7.5,Y=7.5)AccFirePenalty=25.4fAccFireInterpSpeed=12.0fCrosshairRange=(X=50,Y=100)Recoil=(X=3.0f,Y=3.0f)ZoomRecoil=(X=1.0,Y=1.0)RecoilInterpSpeed=15.fRecoilFadeSpeed=3.0fRecoilZoomFadeSpeed=0.95fRecoilYawScale=0.2fRecoilYawBias=-0.2fRecoilYawFrequench=60PrettyName=209738IconRef=11GeneralDescription=338223ShortDescription=339322GUIImage=GUI_Codex_Images.Anti-MaterialRifle_512bZoomSnapEnabled=trueMinZoomSnapDistance=1000MaxZoomSnapDistance=10000ZoomSnapDuration=0.1ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )bFrictionEnabled=TrueMagneticCorrectionThresholdAngle=1MaxMagneticCorrectionAngle=0.5SteamSoundThreshold=1NoAmmoFireSoundDelay=0.6AI_BurstFireCount=(X=3,Y=6)AI_BurstFireDelay=(X=2.f,Y=3.0f)AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)AI_AimDelay=(X=0.25,Y=0.25) Edited October 10, 2019 by HyperRevolverX Link to comment Share on other sites More sharing options...
HyperGenz Posted October 11, 2019 Author Share Posted October 11, 2019 FOUND IT --- C:\Games\Mass Effect 2\BioGame\DLC\DLC_MCR_01\CookedPC ->DesertAssaultRifle <- is the anti-mat rifle What the do i do tho - cuz it looks like its already set IDK anyone willing to help ?[sFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle];; DamageDamage=(X=50.4,Y=50.4)DamageAI=0.8fDamageHench=0.4f;; Same ROF as the Anti-matRateOfFire=(X=750,Y=750)TracerSpawnOffset=2.0;; Not sure about the ammo, should probably be low because the gun should feel powerfulMagSize=(X=16,Y=16)LowAmmoSoundThreshold=6InitialMagazines=4MaxSpareAmmo=(X=64,Y=64);; Burst is set so the player has to re-engage the trigger to continue firingBurstRounds=1BurstRefireTime=999.0fAIBurstRefireTimeMin=0.1AIBurstRefireTimeMax=0.2MinAimError=(X=1.6,Y=1.6)MaxAimError=(X=4.0,Y=4.0)AccFirePenalty=320.0fAccFireInterpSpeed=420.0fCrosshairRange=(X=35,Y=65);; In zoom recoil is very similar to the Needler;; Recoil;; Zoomed accuracyMinZoomAimError=(X=0.35f,Y=0.35f)MaxZoomAimError=(X=1.5,Y=1.5)ZoomAccFirePenalty=40fZoomAccFireInterpSpeed=38fZoomCrosshairRange=(X=25,Y=40) ;; Recoil is completely based off the anti-mat rifleRecoil=(X=3.0f,Y=3.0f)ZoomRecoil=(X=1.5,Y=1.5)RecoilInterpSpeed=15.fRecoilFadeSpeed=3.0fRecoilZoomFadeSpeed=0.95fRecoilYawScale=0.2fRecoilYawBias=-0.2fRecoilYawFrequench=60 ;; GUIPrettyName=362192IconRef=2GeneralDescription=362193ShortDescription=362194GUIImage="DLC_GUI_MCR_01.HeavyAssaultRifle_512";; AIAI_BurstFireCount=(X=2,Y=6)AI_BurstFireDelay=(X=0.65f,Y=2.3f)AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)AI_AimDelay=(X=0.3,Y=0.3) Link to comment Share on other sites More sharing options...
HyperGenz Posted October 11, 2019 Author Share Posted October 11, 2019 Made the changes to the BIOWeapon.in and there was no effect sadly so am lost Link to comment Share on other sites More sharing options...
ArJed Posted October 28, 2019 Share Posted October 28, 2019 (edited) AMR - M-97 Viper? Check ME2 Weaponry tweaks readme for details. Coalesced.ini > [sFXGameContent_Inventory.SFXWeapon_AntiMatRifle] section Example from ME2 Weaponry tweaks mod: BurstRounds=1 MagSize=(X=12,Y=12) InitialMagazines=10 MaxSpareAmmo=(X=120,Y=120) Edited October 28, 2019 by ArJed Link to comment Share on other sites More sharing options...
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