ChampionOfHircine Posted October 13, 2012 Share Posted October 13, 2012 What causes the screen blur/runes effect when reading the elder scroll? I want to use the elder scroll model for a map but I don't know how to remove this effect. I tried removing the script and text from the scroll and it didn't seem to change anything. Link to comment Share on other sites More sharing options...
LittleBaron Posted October 13, 2012 Share Posted October 13, 2012 Well, it's an image space modifier called by a script. I just opened one up in the CK and looked at it, and the effect does indeed seem to be called by the script attached to the scroll. Is your test load for your custom map 'clean'? If not or you're not sure, that might explain why it's happening even after you think you've removed the script. If a clean save doesn't help, then take a normal book and change the models for world art and inventory art to the same models an elder scroll uses. I'm pretty confident that the old script is just still active in your save though... or, that you removed the script but it didn't really remove itself. That happens sometimes as you are creating a new item. You just have to open it back up and remove it again. Link to comment Share on other sites More sharing options...
ChampionOfHircine Posted October 13, 2012 Author Share Posted October 13, 2012 Oh yeah, didn't think about that. I was loading a save where I already had the scroll to test it. Tried it again and figured out the reading animation is part of the same script. If I delete a few properties I can keep the animation and get rid of the blindness effect. The problem is the animation only lasts a second or so. I have no idea how to get the scroll to stay open. Would I have to make my own animation? Can I modify an existing one? I know nothing about animation and it scares me... :sad: Link to comment Share on other sites More sharing options...
LittleBaron Posted October 13, 2012 Share Posted October 13, 2012 I would have to test it to be sure but it looks like the length of time is also controlled by the script... all those 'utility.wait(X.X) lines. Unfortunately, you would have to make your own copy of the script and repopulate all those properties into it, otherwise whatever change you make to the length of time will effect the reading of regular elder scrolls, too. Assigning properties to none in the properties window like you already did (I hope that's how you did it!) with the ISMs was safe, though... Try assigning the idle "IdleStop" to none... it is called just after all those wait()s, so it looks like that's what stops the animation. It might result in the player holding the scroll open until he or she makes some other movement. Huh... maybe that's what I needed to call for my shackles problem! Link to comment Share on other sites More sharing options...
BarbasTheDog Posted October 13, 2012 Share Posted October 13, 2012 How can it be a image space modifier if they don't accept textures? Link to comment Share on other sites More sharing options...
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