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How to Get Rid of an NPC on Quest Finish?


Allannaa

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Ash -- I did exactly what you typed, and, it's not working. OldLady stands there, walks her "patrol" and still says "Yessss?" and "Need something?" and all that -- AND what's worse, hehe, you can re-do the quest!

 

That is an improvement, if the script compiled successfully, lol. I believe you had issues with scripts?

 

I was hoping you mastered the dialogue, so in this case if you want to, you can give me your esp file and I will modify it for ya.

If you have free filezilla to ftp files, then my ftp site is ftp://ashleylscott.dyndns.info

 

username sanctuary

password (there is not a password)

 

click on PURSE

click on public inbox and ftp the file.

 

OR

 

email me : [email protected]

 

We need to fix your dialogue so that it detects that you are in the quest and are at the right stage of the quest.

I can help with that if you want.

It will all fall into place once the dialogue is accepted by the NPC.

Edited by Ashenfire
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  • 5 months later...

Ok....instead of writing the scripts.I will do the REALLY Low tech solution.....paint by numbers!

I will assume everything will work already with the old lady once you undo all the suggestions we told you.


1. Place the trigger.

On the CK bar where you load/save/undo/redo/grid / havok /dialogue/navmesh.....
Click on the 'T' stands for Trigger.It is in a cube.
Choose the drop down 'TriggerBoxEnable' by using SEARCH: TriggerBox
Click on the area where it will exist and use the size arrows.
Press '2'when you want them to appear/disappear.

No need to edit the trigger properties.No need to cut and paste your own scripts.
No messing with papyrus 'end' fragments.


2. Create Objects or use existing objects.

Drop Items from *ALL window or any furniture you already had copied over will do.
So in YOUR case you have the OLD LADY.This works for her too.

3. Link Objects to the trigger.
In YOUR case the object will be the OLD LADY.
So you double click the OLD LADY or any other item you want to enable/disable.

A. To have the objects ENABLE
Click on the TAB:ENABLE PARENT
Use the 'Set Enable State to Opposite of Parent' check box.
Click on Select Reference in Render Window and then click on your created trigger.

B. To have the objects DISABLE
Click on the TAB:ENABLE PARENT
Do NOT use the 'Set Enable State to Opposite of Parent' check box.
Click on Select Reference in Render Window and then click on your created trigger.


4. Leave the properties from the trigger script on default, unless you have knowledge to make it work better.
For instance you can click on the SCRIPTS tab.
Click on the only script there: defaultenabletrigscript then click on 'properties'
There are 3 items you can manipulate. The last one is 'when to trigger'

if it is on '0' it will trigger on ENTRY.
If it is '1' it will trigger when leaving the trigger.

By the way...these steps are courtesy of my SKYBRARY project.

Edited by Ashenfire
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