YouDoNotKnowMyName Posted October 14, 2019 Share Posted October 14, 2019 Hello dear modders! I have a (noob) question for all of you:I recently got into creating custom static meshes with 3DSMAX 2013. I followed some tutorials and everything was working great. Attatching a primitive shape for collision also worked fine for simple models.But how would I do collision for a larger mesh, like a building. I would need more then one primitive object to do the collision. I tried that and only the first collision box that I created actually worked in the game. The others were not working.So basically this works:Actual meshCollision of the meshBut I would need something like this:Actual meshCollision part 1 (for example the roof)Collision part 2 (for example the steps leading up to the door)Collision part 3....I am a noob when it comes to 3ds max and custom meshes and I didn't find anything useful by searching.So if anybody knows how to assign multiple collision primitives to one object please let me know! Link to comment Share on other sites More sharing options...
Magicockerel Posted October 14, 2019 Share Posted October 14, 2019 This is covered in the following tutorial that I previously linked you to:Bethesda Mod School: 3ds Max 102 - Simple Collision Method Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 14, 2019 Author Share Posted October 14, 2019 This is covered in the following tutorial that I previously linked you to:Bethesda Mod School: 3ds Max 102 - Simple Collision Method Thanks for the quck reply. I just rewatched that tutorial and tryed it again and it worked!I think I was half asleep when I worked on this yesterday, so maybe I did something wrong ....But it actually works now!Sorry for wasting your valuable time. Link to comment Share on other sites More sharing options...
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