Jump to content

Recommended Posts

Posted

Hello dear modders!

 

I have a (noob) question for all of you:

I recently got into creating custom static meshes with 3DSMAX 2013. I followed some tutorials and everything was working great. Attatching a primitive shape for collision also worked fine for simple models.

But how would I do collision for a larger mesh, like a building. I would need more then one primitive object to do the collision. I tried that and only the first collision box that I created actually worked in the game. The others were not working.

So basically this works:

  • Actual mesh
    • Collision of the mesh

But I would need something like this:

  • Actual mesh
    • Collision part 1 (for example the roof)
    • Collision part 2 (for example the steps leading up to the door)
    • Collision part 3
    • ....

I am a noob when it comes to 3ds max and custom meshes and I didn't find anything useful by searching.

So if anybody knows how to assign multiple collision primitives to one object please let me know!

Posted
  On 10/14/2019 at 1:09 PM, KernalsEgg said:

 

This is covered in the following tutorial that I previously linked you to:

 

Thanks for the quck reply. I just rewatched that tutorial and tryed it again and it worked!

I think I was half asleep when I worked on this yesterday, so maybe I did something wrong ....

But it actually works now!

Sorry for wasting your valuable time.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...