CrimsonKing1990 Posted November 5, 2008 Share Posted November 5, 2008 For some reason, my saved game keeps crashing whenever I start it. Even if I start an earlier file it crashes if I play past a certain time. Does anyone know what could be causing this problem and how I can fix it? I really don't want to start a new game because of this. Link to comment Share on other sites More sharing options...
dezdimona Posted November 6, 2008 Share Posted November 6, 2008 have you disabled the auto save feature on rest and fast travel?What mods are you useing if any? Link to comment Share on other sites More sharing options...
CrimsonKing1990 Posted November 6, 2008 Author Share Posted November 6, 2008 I have disabled all autosaves. These are the mods I'm using Masters for: Witch Hunter.ess 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 CM Partners.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3] 05 Mart's Monster Mod.esm [Version 3.6beta3] 06 Enhanced Daedric Invasion.esm 07 TamrielTravellers.esm [Version 1.36] 08 FCOM_Convergence.esm [Version 0.9.9a7] 09 Kvatch Rebuilt.esm 0A Better Cities Resources.esm 0B AFC v2 Core.esm 0C HrmnsOblivionScriptOptimizationv1.0.esp 0D Unofficial Oblivion Patch.esp [Version 3.2.0] 0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0F DLCShiveringIsles.esp 10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 11 Francesco's Optional Chance of Stronger Bosses.esp 12 Francesco's Optional Chance of Stronger Enemies.esp 13 Francesco's Optional Chance of More Enemies.esp 14 Francesco's Optional Leveled Guards.esp 15 FCOM_Francescos.esp [Version 0.9.9] 16 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 17 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 18 Natural_Weather_by_Max_Tael.esp 19 Natural_Habitat_by_Max_Tael.esp 1A Natural_Water_by_Max_Tael.esp 1B IWR-Lights.esp 1C IWR-Windows.esp 1D IWR-Shutters.esp 1E Unsafe Streets.esp 1F Living Economy.esp 20 Living Economy - Items.esp 21 moDem's City Life.esp 22 Crowded Cities 15.esp 23 Crowded Roads Advanced.esp [Version 1.3] 24 DLCHorseArmor.esp 25 DLCOrrery.esp 26 DLCVileLair.esp 27 DLCMehrunesRazor.esp 28 DLCSpellTomes.esp 29 BlackLuster.esp 2A M.O.E. - Playable Scythe.esp [Version 2] 2B DLCThievesDen.esp 2C Bob's Armory Oblivion.esp 2D Cheat Bob's Armory Oblivion.esp 2E FCOM_BobsArmory.esp [Version 0.9.9] 2F Oblivion WarCry EV.esp 30 FCOM_WarCry.esp [Version 0.9.9] 31 Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3] 32 OOO-Water_Weeds.esp [Version 1.33] 33 OOO-Map_Markers_Stock.esp [Version 1.33] 34 OOO-No_Guild_Ownership.esp [Version 1.33] 35 FCOM_Convergence.esp [Version 0.9.9] 36 FCOM_RealSwords.esp [Version 0.9.9] 37 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 38 Mart's Monster Mod - More Wilderness Life.esp [Version 3.6Beta3] 39 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta3] 3A Mart's Monster Mod - Vindasel.esp [Version 3.6Beta3] 3B Mart's Monster Mod - Foxes.esp [Version 3.6Beta3] 3C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta3] 3D TamrielTravellers4000.esp [Version 1.36] 3E TamrielTravellersItemsNPC.esp [Version 1.36] 3F FCOM_TamrielTravelers.esp [Version 0.9.9] 40 FCOM_BobsGuardUnity.esp [Version 0.9.9] 41 FCOM_FriendlierFactions.esp [Version 0.9.9] 42 Apachii_Goddess_Store.esp 43 300_White Stallion 4.esp 44 Extended Imperial City Version 1.0.esp 45 ICEXPAND.esp 46 KumikoManor.esp 47 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6] 48 MountainTower.esp [Version 6.0] 49 24HrArenaAliveV2Towers.esp 4A DLCFrostcrag.esp 4B Knights.esp 4C M.O.E. - Visit Valen Dreth Topic.esp [Version 1] 4D Mighty Umbra.esp 4E FCOM_MightyUmbra.esp [Version 0.9.9] 4F FCOM_Knights.esp [Version 0.9.9] 50 Enhanced Daedric Invasion.esp 51 FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 52 Better Cities Full.esp 53 Better Cities IC Districts.esp 54 Better Cities - Full City Defences.esp 55 Better Cities Full - LEYAWIIN No Flooding.esp 56 Kvatch Rebuilt.esp 57 Kvatch Rebuilt - OOO Compatibility.esp 58 Kvatch Rebuilt - Leveled Guards - FCOM.esp 59 Natural_Vegetation_by_Max_Tael.esp 5A Harvest [Flora].esp [Version 3.0.0] 5B Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 5C Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 5D Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 5E Bag of Holding.esp [Version 1.5.0] 5F M.O.E. - Travel Services.esp [Version 3] 60 M.O.E. - Lycanthropy and Lichcraft.esp [Version 7] 61 Roleplaying Dialogues.esp 62 Enhanced Quest Roleplaying.esp 63 M.O.E. - Main Quest Delayer.esp [Version 3] 64 StarX Vanilla Vampires Revised.esp 65 OOO-Level_Stock.esp [Version 1.33] 66 MidasSpells.esp 67 M.O.E. - Teleportation Magic and Icarian Flight.esp [Version 2] 68 bgMagicEV.esp [Version 1.61EV] 69 bgMagicBonus.esp [Version 1.55EV] 6A bgMagicEVAddEnVar.esp [Version 1.61EV] 6B 300ft_crime_detection-7319.esp 6C CM Partners.esp 6D CM Partners NPC.esp 6E CM Partners More NPCs.esp 6F CM Partners Marker NPCs.esp 70 Francesco's day lenght rescale 1-12.esp 71 bgMagicLightningbolt.esp 72 _Ren_BeautyPack_onlyhairs.esp 73 _Ren_BeautyPack_full.esp 74 Beautiful People.esp 75 Streamline 3.0.esp 76 Mighty Enchants.esp 77 RICHARD temple.esp 78 Visual Enchantments v1.0.esp 79 AW_banbana.esp 7A (TLB)ElderCouncilsChambers v1.0.esp 7B LKF_EY_Vampirehunter.esp 7C AFC v2 Combo Chains.esp 7D AFC v2 Quick Powerattacks.esp 7E AFC v2 Damage Text.esp 7F AFC v2 Combat Moves.esp 80 AFC v2 Locational Damage.esp 81 AFC v2 Gauntlet Weaponry.esp 82 AT2 01-Shiki Armor Set.esp 83 Vampire Ashes.esp 84 _Ren_BeautyPack_full_anime_voice.esp 85 ArenaExpansionv1.0.esp 86 Younger Hotter NPC's v1.0.esp 87 Bashed Patch, 0.esp 88 TheOneRing.esp could one of my mods be causing the problem? Or is it a problem with the game? Link to comment Share on other sites More sharing options...
dezdimona Posted November 6, 2008 Share Posted November 6, 2008 follow this load order guide,see if it makes a difference: General Load-Order Guidelines Here are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..... Link to comment Share on other sites More sharing options...
CrimsonKing1990 Posted November 6, 2008 Author Share Posted November 6, 2008 Well, I'm actually using BOSS to set my load order. pretty much every mod is in order. Link to comment Share on other sites More sharing options...
LFact Posted November 7, 2008 Share Posted November 7, 2008 Unfortunately, recent version of ICExpand is known to crash the game after a while. deactivate it and check if your game still crashes. Link to comment Share on other sites More sharing options...
CrimsonKing1990 Posted November 7, 2008 Author Share Posted November 7, 2008 *sigh* Know what? After all this grief, there's only 1 thing left to say.... Thank You LFact! :thanks: You solved my problems just like that :D :D Link to comment Share on other sites More sharing options...
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