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Save game problem


CrimsonKing1990

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For some reason, my saved game keeps crashing whenever I start it. Even if I start an earlier file it crashes if I play past a certain time. Does anyone know what could be causing this problem and how I can fix it? I really don't want to start a new game because of this.
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I have disabled all autosaves.

 

These are the mods I'm using

 

Masters for: Witch Hunter.ess
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm
02  Francesco's Optional New Items Add-On.esm
03  CM Partners.esm
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Beta3]
05  Mart's Monster Mod.esm  [Version 3.6beta3]
06  Enhanced Daedric Invasion.esm
07  TamrielTravellers.esm  [Version 1.36]
08  FCOM_Convergence.esm  [Version 0.9.9a7]
09  Kvatch Rebuilt.esm
0A  Better Cities Resources.esm
0B  AFC v2 Core.esm
0C  HrmnsOblivionScriptOptimizationv1.0.esp
0D  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0F  DLCShiveringIsles.esp
10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
11  Francesco's Optional Chance of Stronger Bosses.esp
12  Francesco's Optional Chance of Stronger Enemies.esp
13  Francesco's Optional Chance of More Enemies.esp
14  Francesco's Optional Leveled Guards.esp
15  FCOM_Francescos.esp  [Version 0.9.9]
16  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
18  Natural_Weather_by_Max_Tael.esp
19  Natural_Habitat_by_Max_Tael.esp
1A  Natural_Water_by_Max_Tael.esp
1B  IWR-Lights.esp
1C  IWR-Windows.esp
1D  IWR-Shutters.esp
1E  Unsafe Streets.esp
1F  Living Economy.esp
20  Living Economy - Items.esp
21  moDem's City Life.esp
22  Crowded Cities 15.esp
23  Crowded Roads Advanced.esp  [Version 1.3]
24  DLCHorseArmor.esp
25  DLCOrrery.esp
26  DLCVileLair.esp
27  DLCMehrunesRazor.esp
28  DLCSpellTomes.esp
29  BlackLuster.esp
2A  M.O.E. - Playable Scythe.esp  [Version 2]
2B  DLCThievesDen.esp
2C  Bob's Armory Oblivion.esp
2D  Cheat Bob's Armory Oblivion.esp
2E  FCOM_BobsArmory.esp  [Version 0.9.9]
2F  Oblivion WarCry EV.esp
30  FCOM_WarCry.esp  [Version 0.9.9]
31  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Beta3]
32  OOO-Water_Weeds.esp  [Version 1.33]
33  OOO-Map_Markers_Stock.esp  [Version 1.33]
34  OOO-No_Guild_Ownership.esp  [Version 1.33]
35  FCOM_Convergence.esp  [Version 0.9.9]
36  FCOM_RealSwords.esp  [Version 0.9.9]
37  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
38  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.6Beta3]
39  Mart's Monster Mod - Extra Wounding.esp  [Version 3.6Beta3]
3A  Mart's Monster Mod - Vindasel.esp  [Version 3.6Beta3]
3B  Mart's Monster Mod - Foxes.esp  [Version 3.6Beta3]
3C  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.6Beta3]
3D  TamrielTravellers4000.esp  [Version 1.36]
3E  TamrielTravellersItemsNPC.esp  [Version 1.36]
3F  FCOM_TamrielTravelers.esp  [Version 0.9.9]
40  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
41  FCOM_FriendlierFactions.esp  [Version 0.9.9]
42  Apachii_Goddess_Store.esp
43  300_White Stallion 4.esp
44  Extended Imperial City Version 1.0.esp
45  ICEXPAND.esp
46  KumikoManor.esp
47  M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp  [Version 6]
48  MountainTower.esp  [Version 6.0]
49  24HrArenaAliveV2Towers.esp
4A  DLCFrostcrag.esp
4B  Knights.esp
4C  M.O.E. - Visit Valen Dreth Topic.esp  [Version 1]
4D  Mighty Umbra.esp
4E  FCOM_MightyUmbra.esp  [Version 0.9.9]
4F  FCOM_Knights.esp  [Version 0.9.9]
50  Enhanced Daedric Invasion.esp
51  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]
52  Better Cities Full.esp
53  Better Cities IC Districts.esp
54  Better Cities - Full City Defences.esp
55  Better Cities Full - LEYAWIIN No Flooding.esp
56  Kvatch Rebuilt.esp
57  Kvatch Rebuilt - OOO Compatibility.esp
58  Kvatch Rebuilt - Leveled Guards - FCOM.esp
59  Natural_Vegetation_by_Max_Tael.esp
5A  Harvest [Flora].esp  [Version 3.0.0]
5B  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
5C  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
5D  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
5E  Bag of Holding.esp  [Version 1.5.0]
5F  M.O.E. - Travel Services.esp  [Version 3]
60  M.O.E. - Lycanthropy and Lichcraft.esp  [Version 7]
61  Roleplaying Dialogues.esp
62  Enhanced Quest Roleplaying.esp
63  M.O.E. - Main Quest Delayer.esp  [Version 3]
64  StarX Vanilla Vampires Revised.esp
65  OOO-Level_Stock.esp  [Version 1.33]
66  MidasSpells.esp
67  M.O.E. - Teleportation Magic and Icarian Flight.esp  [Version 2]
68  bgMagicEV.esp  [Version 1.61EV]
69  bgMagicBonus.esp  [Version 1.55EV]
6A  bgMagicEVAddEnVar.esp  [Version 1.61EV]
6B  300ft_crime_detection-7319.esp
6C  CM Partners.esp
6D  CM Partners NPC.esp
6E  CM Partners More NPCs.esp
6F  CM Partners Marker NPCs.esp
70  Francesco's day lenght rescale 1-12.esp
71  bgMagicLightningbolt.esp
72  _Ren_BeautyPack_onlyhairs.esp
73  _Ren_BeautyPack_full.esp
74  Beautiful People.esp
75  Streamline 3.0.esp
76  Mighty Enchants.esp
77  RICHARD temple.esp
78  Visual Enchantments v1.0.esp
79  AW_banbana.esp
7A  (TLB)ElderCouncilsChambers v1.0.esp
7B  LKF_EY_Vampirehunter.esp
7C  AFC v2 Combo Chains.esp
7D  AFC v2 Quick Powerattacks.esp
7E  AFC v2 Damage Text.esp
7F  AFC v2 Combat Moves.esp
80  AFC v2 Locational Damage.esp
81  AFC v2 Gauntlet Weaponry.esp
82  AT2 01-Shiki Armor Set.esp
83  Vampire Ashes.esp
84  _Ren_BeautyPack_full_anime_voice.esp
85  ArenaExpansionv1.0.esp
86  Younger Hotter NPC's v1.0.esp
87  Bashed Patch, 0.esp
88  TheOneRing.esp

 

could one of my mods be causing the problem? Or is it a problem with the game?

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follow this load order guide,see if it makes a difference:

 

General Load-Order Guidelines

 

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

...

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