maxarturo Posted October 22, 2019 Share Posted October 22, 2019 (edited) The PlaceAtMe() will PLACE / CREATE the object that lives / exists as an instant in CK (in the game's assets) to the position you will call it to be place, so when your trigger box is placed / CREATED it will have 0,0,0 in X,Y,Z, Dimension, or inherit the size of the object it's been place. Each time you use " PlaceAtMe() " you will create a NEW object in game and you will not be moving the targeted object. What you need to do if you insist on using a Trigger Box is : 1) Create a cell where your Trigger Box will be living, it doesn't need to have anything just a floor and the trigger box with its dimensions pre-set. 2) In order to be place to the position you'll call it, you have to use " MoveTo() " and NOT " PlaceAtMe() ". 3) The Trigger Box uppon geting to the targeted position NEEDS TO HAVE SET ITS ANGLES to : X,Y,Z = 1,2 - 1,4 - 1,6 And not have absolute angle degrees numbers (0,0 or 1,0 or 1,0005) , otherwise it won't get Activated / Triggered, it's a default vanilla bug. Edited October 23, 2019 by maxarturo Link to comment Share on other sites More sharing options...
alcarewan Posted October 25, 2019 Author Share Posted October 25, 2019 This works! :smile:Thank you for all replies guys! Link to comment Share on other sites More sharing options...
Recommended Posts