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Converting to ESL Problems


BlubboDE

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Hi. Currently I've uploaded many small add-on mods on Nexus again and get the request again and again, if I can do ESL variants, so that the loading limit of mods is not affected.

But I always get a bug with every mod that prevents any object from saving somewhere in an ESL.
In the game, these objects are set without error impact and work fine. Since I still do not know much about the deeper working of SSEEdit, I come with this thing to no solution.

Can somebody help me with it. It concerns for example the Fun with Flags Mods of mine and also the new Addons for my Fantasy Forest Overhaul, which bring even more density into some forests.

greeting

Denis (BlubboDE)

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Running the script on this

 

FunFlagsBlubbo_Whiterun.esp

Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header

 

Is that what you did .Im no expert on this but i think compacting form ids can cause problems and should be avoided if possible.There is some info about this here.

 

https://www.nexusmods.com/skyrimspecialedition/mods/21618

 

It might be better to post your problem in that thread.

Edited by kryten397
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