BlubboDE Posted October 19, 2019 Share Posted October 19, 2019 Hi. Currently I've uploaded many small add-on mods on Nexus again and get the request again and again, if I can do ESL variants, so that the loading limit of mods is not affected.But I always get a bug with every mod that prevents any object from saving somewhere in an ESL.In the game, these objects are set without error impact and work fine. Since I still do not know much about the deeper working of SSEEdit, I come with this thing to no solution.Can somebody help me with it. It concerns for example the Fun with Flags Mods of mine and also the new Addons for my Fantasy Forest Overhaul, which bring even more density into some forests.greetingDenis (BlubboDE) Link to comment Share on other sites More sharing options...
kryten397 Posted October 20, 2019 Share Posted October 20, 2019 (edited) Running the script on this FunFlagsBlubbo_Whiterun.esp Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header Is that what you did .Im no expert on this but i think compacting form ids can cause problems and should be avoided if possible.There is some info about this here. https://www.nexusmods.com/skyrimspecialedition/mods/21618 It might be better to post your problem in that thread. Edited October 20, 2019 by kryten397 Link to comment Share on other sites More sharing options...
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