Zorkaz Posted October 19, 2019 Share Posted October 19, 2019 Is it possible for traps and mines to ignore the sneak perk so they'll explode anyway?Maybe through a script? Link to comment Share on other sites More sharing options...
hereami Posted October 20, 2019 Share Posted October 20, 2019 (edited) Traps are designed to check for Sneak02 perk presence. Hard to bypass, unless you like patching all possible traps, there seems be only way - to remove Sneak02 from player. Sneak03 controls the chance for mines, and possibly, it can be overriden by SetValue from a custom perk. My solution was to add a possibility to remove all 5 ranks of Sneak chart perks manually (RemovePerk), if desired, and replace them with a custom merged perk (by AddPerk).ps.Actually, companions have damn perks too... Easy way is to edit all traps still, i just don't like patching. Edited October 20, 2019 by hereami Link to comment Share on other sites More sharing options...
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