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Mines and Traps ignore the Sneak Perk


Zorkaz

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Traps are designed to check for Sneak02 perk presence. Hard to bypass, unless you like patching all possible traps, there seems be only way - to remove Sneak02 from player. Sneak03 controls the chance for mines, and possibly, it can be overriden by SetValue from a custom perk. My solution was to add a possibility to remove all 5 ranks of Sneak chart perks manually (RemovePerk), if desired, and replace them with a custom merged perk (by AddPerk).

ps.Actually, companions have damn perks too... Easy way is to edit all traps still, i just don't like patching.

Edited by hereami
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