Eldiran Posted October 16, 2012 Share Posted October 16, 2012 (edited) I've seen a number of difficulty mods around already, many of which are very impressive, but I've been looking for something a little simpler. Could anyone throw together a mod to Classic mode that does three things: 1 - uses Normal mode stats for Panic level calculations2 - removes Classic mode's +10 to Aim and Crit for all aliens3 - gives starting soldiers Normal mode health I've seen these changes made separately, so I know it's possible. Unfortunately they are all bundled together with many more drastic changes. I may try to mod it in myself if no one is interested but I'd rather not waste hours learning them just to replicate what other people have already done. Thanks! Edited October 16, 2012 by Eldiran Link to comment Share on other sites More sharing options...
Uandwhosearmy Posted October 17, 2012 Share Posted October 17, 2012 I'm very interested in a similar mod myself. However, I would really only want the higher CRIT chance of aliens to be removed. That is the only thing that bugged me about playing Classic. The enemy seems to hit every shot and instakill my guys a lot of the time on classic. Currently playing a campaign on normal but am finding way too easy... Can someone otherwise just point out to me how to accomplish these changes myself? Is it just a matter of altering values in the defaultgame.ini file? Link to comment Share on other sites More sharing options...
kayttaja Posted October 17, 2012 Share Posted October 17, 2012 I've seen a number of difficulty mods around already, many of which are very impressive, but I've been looking for something a little simpler. Could anyone throw together a mod to Classic mode that does three things: 1 - uses Normal mode stats for Panic level calculations2 - removes Classic mode's +10 to Aim and Crit for all aliens3 - gives starting soldiers Normal mode health I've seen these changes made separately, so I know it's possible. Unfortunately they are all bundled together with many more drastic changes. I may try to mod it in myself if no one is interested but I'd rather not waste hours learning them just to replicate what other people have already done. Thanks!1. Make a backup of the XCOMGame.EXE2. Get Resource Hacker-> http://www.angusj.com/resourcehacker/3. With it, open the XCOMGame.EXE4. On the left side of the screen you can see a directory tree, open RCData, and below it 1020, then select the 1033 file. Scroll down a bit, youll see something like this:BalanceMods_Hard=(eType=eChar_None, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Civilian, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Soldier, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=-1,iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Tank, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Sectoid, iDamage=0,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Floater, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Thinman, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Muton, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Cyberdisc, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_SectoidCommander, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=25)BalanceMods_Hard=(eType=eChar_FloaterHeavy, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_MutonElite, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=0,iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Ethereal, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=25)BalanceMods_Hard=(eType=eChar_Chryssalid, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Zombie, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_MutonBerserker, iDamage=1,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Sectopod, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Drone, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_Outsider, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=2,iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_EtherealUber, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)BalanceMods_Hard=(eType=eChar_BattleScanner, iDamage=0,iCritHit=0, iAim=0, iDefense=0, iHP=0,iMobility=0,iWill=0) REMEMBER, Hard=Classic in game & Classic=Impossible!!! You see the -1 in soldier's iHP? That changes the health. iAim & iCritHit mean the aim & critical hit bonus.Panic levels can be changed in the Panic values section: ;Panic ValuesPANIC_TERROR_CONTINENT=2PANIC_TERROR_COUNTRY=2PANIC_UFO_SHOOTDOWN=-1PANIC_UFO_ASSAULT=-1PANIC_SAT_DESTROYED_CONTINENT=1PANIC_SAT_DESTROYED_COUNTRY=2PANIC_SAT_ADDED_COUNTRY=-2PANIC_SAT_ADDED_CONTINENT=0PANIC_ALIENBASE_CONQUERED=-2PANIC_UFO_IGNORED=2PANIC_UFO_ESCAPED=1PANIC_ABDUCTION_COUNTRY_EASY=1PANIC_ABDUCTION_COUNTRY_NORMAL=1PANIC_ABDUCTION_COUNTRY_HARD=1PANIC_ABDUCTION_COUNTRY_CLASSIC=2PANIC_ABDUCTION_CONTINENT_EASY=1PANIC_ABDUCTION_CONTINENT_NORMAL=1PANIC_ABDUCTION_CONTINENT_HARD=1PANIC_ABDUCTION_CONTINENT_CLASSIC=1PANIC_ABDUCTION_THWARTED_CONTINENT=0PANIC_ABDUCTION_THWARTED_COUNTRY=-3STARTING_PANIC_EASY=0STARTING_PANIC_NORMAL=0STARTING_PANIC_HARD=8STARTING_PANIC_CLASSIC=16 PANIC_DEFECT_THRESHHOLD_EASY=5PANIC_DEFECT_THRESHHOLD_NORMAL=5PANIC_DEFECT_THRESHHOLD_HARD=5PANIC_DEFECT_THRESHHOLD_CLASSIC=5PANIC_DEFECT_THRESHHOLD_NOT_HELPED_EASY=5PANIC_DEFECT_THRESHHOLD_NOT_HELPED_NORMAL=5PANIC_DEFECT_THRESHHOLD_NOT_HELPED_HARD=5PANIC_DEFECT_THRESHHOLD_NOT_HELPED_CLASSIC=5PANIC_DEFECTIONS_PER_MONTH_EASY=1PANIC_DEFECTIONS_PER_MONTH_NORMAL=2PANIC_DEFECTIONS_PER_MONTH_HARD=3PANIC_DEFECTIONS_PER_MONTH_CLASSIC=8PANIC_DEFECT_CHANCE_PER_BLOCK_EASY=10PANIC_DEFECT_CHANCE_PER_BLOCK_NORMAL=10PANIC_DEFECT_CHANCE_PER_BLOCK_HARD=10PANIC_DEFECT_CHANCE_PER_BLOCK_CLASSIC=10SAT_HELP_DEFECT=1 ;If country has satellite, "Chance of Leaving"*SAT_HELP_DEFECTSAT_HELP_DEFECT=1SAT_HELP_DEFECT=1SAT_HELP_DEFECT=1SAT_NEARBY_HELP_DEFECT=1 ;Else If continent has one or more satellite, "Chance of Leaving"*SAT_NEARBY_HELP_DEFECTSAT_NEARBY_HELP_DEFECT=1SAT_NEARBY_HELP_DEFECT=1SAT_NEARBY_HELP_DEFECT=1SAT_PANIC_REDUCTION_PER_MONTH=1 ;If a country has a satellite, it will remove panic once a month, but the chance of this happening is PANIC_REDUCTION_CHANCESAT_PANIC_REDUCTION_PER_MONTH=1SAT_PANIC_REDUCTION_PER_MONTH=1SAT_PANIC_REDUCTION_PER_MONTH=1PANIC_5_REDUCTION_CHANCE=100PANIC_5_REDUCTION_CHANCE=100PANIC_5_REDUCTION_CHANCE=50PANIC_5_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=50PANIC_4_REDUCTION_CHANCE=50PANIC_4_REDUCTION_CHANCE=25PANIC_4_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25PANIC_LOW_REDUCTION_CHANCE=25PANIC_LOW_REDUCTION_CHANCE=10PANIC_LOW_REDUCTION_CHANCE=10 Starting panic means how many bars of panic worldwide, all that's pretty easy. After changes, press COMPILE SCRIPT above the right hand window and save the file, tap yourself on the back and go frag some aliens :) Link to comment Share on other sites More sharing options...
Eldiran Posted October 17, 2012 Author Share Posted October 17, 2012 Thanks kayttaja! :) I'll give that a try. @Uandwhosearmy: there actually is a mod that only alters the crit chance right here:http://xcom.nexusmods.com/mods/10/ (Get the "Xcom classic balance mod without ufos" version of the download) Link to comment Share on other sites More sharing options...
kayttaja Posted October 17, 2012 Share Posted October 17, 2012 Thanks kayttaja! :) I'll give that a try.No problem :) Link to comment Share on other sites More sharing options...
Uandwhosearmy Posted October 17, 2012 Share Posted October 17, 2012 (edited) Thank you kayttaja! Brilliant effort on explaining what values do what to the game. Now off to make my own level of difficulty between normal and classic. Excellent! Thanks kayttaja! :) I'll give that a try. @Uandwhosearmy: there actually is a mod that only alters the crit chance right here:http://xcom.nexusmods.com/mods/10/ (Get the "Xcom classic balance mod without ufos" version of the download) Actually, that version also halves the construction time of satellites as well as lowers crit and aim values, so that's a no go for me. Edited October 17, 2012 by Uandwhosearmy Link to comment Share on other sites More sharing options...
kayttaja Posted October 17, 2012 Share Posted October 17, 2012 Thank you kayttaja! Brilliant effort on explaining what values do what to the game. Now off to make my own level of difficulty between normal and classic. Excellent!No problem :) Oh, and here's Xionanx's insanely helpful list for EVERYTHING:http://forums.nexusmods.com/index.php?/topic/808409-compiled-list-of-defaultgamecoreini-settings-and-their-funtions/ Link to comment Share on other sites More sharing options...
taleden Posted October 20, 2012 Share Posted October 20, 2012 Hi! I've just posted a new mod which does almost exactly this: strikes a balance between the default Normal and Classic difficulty levels, without changing anything else (like intercepting Abduction UFOs). It modifies the existing Classic mode so that the aliens can use their full AI, but all of the numeric changes (aim and crit bonuses, funding penalties, etc) are cut in half. It'll be a little harder than Normal, but a little easier than the original Classic. Check it out here: Normal Point FiveComments welcome!-taleden Link to comment Share on other sites More sharing options...
Puerkl8r Posted October 20, 2012 Share Posted October 20, 2012 If you do make a mod that does just those things, please release it, Those are the exact changes I want as well. Link to comment Share on other sites More sharing options...
T420M Posted October 20, 2012 Share Posted October 20, 2012 Yes thank you I wasn't sure I was using the resource hacker right, I thought I needed another program. I want more aliens, but without all my squads getting wiped out on the first 3 missions. Link to comment Share on other sites More sharing options...
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