EdgeUK90 Posted October 21, 2019 Share Posted October 21, 2019 Hello fellow gamer guys n gals! My purpose here on nexus mods is mainly to experiment & create in the Fallout 4 world - I am in the process of building a new rig suitable for my requirements before I go crazy mod making! About me? Well my gaming modification experience comes from many moons ago - from the Older GTA worlds! (GTAIII, VC & SA), My previous nametag on GTA Forums was ' Monitor57 ' - I made many of map & Vehicle additions to all 3 platforms aswell as holding my own total conversion project that was supposed to land on the GTA SA engine - however this never got finished as well.. life gets in the way it was time for me to enter the big wild world! I have extensive knowledge in modelling with 3DS Max mainly, although I know many more versions have been released since - I have some catching up to do!! ---- So let me ask my fellow gamer's & Nexus's here - Has there been any large changes to the way most models are made for games now? Is it mostly spline & filling work as the detail required now is much higher? I used to manually make my models from scratch, creating my first poly and then selecting a side and duplicating from that direction. I do not have any friends who do this kind of work, or any from my olden days i have merely lost contact with because of the large gap out - Im hoping this community with its vast network of gamer's & developers can help get me back on track so I may contribute :happy: Dont have any photos of my work to hand ( I am currently at work! ). Many thanks peeps, and once again - Hello!! From EdgeUK90 Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 23, 2019 Share Posted October 23, 2019 Welcome. I also own GTA 3 VC & SA and created mods for them but I never created any model nor used 3DS Max. Link to comment Share on other sites More sharing options...
EdgeUK90 Posted October 24, 2019 Author Share Posted October 24, 2019 (edited) Thank you, Yes I started on Zmodeler - but I changed over to 3ds max very early on as it was the program which the developers used to make the game & back in those days, Zmodeler was extremely basic with limited functions (I wouldnt know if this has changed since). I used to run the GTA - SA : LC II mod which was a port of GTAIII's liberty city into GTA SA engine & Then modified / upgraded. I was mostly doing the entire project on my own (I was largely involed with the original port of liberty city & then was given the reigns when the mod leader went a seperate way, But i wanted to re-create the city and others felt this wasnt true to the mod's original principle's - so I left and created my own spin on it) - the website is still up at www.gtasalc2.weebly.com Im buzzing actually, I cant wait to get back stuck in! The considerably higher detail requirements of today have me on my back foot abit, but im sure I will adjust with some new modeling techniques maybe. Some fast track tutorials for this would be very helpful if anybody knows of good one's :cool: - Edge. Edited October 24, 2019 by EdgeUK90 Link to comment Share on other sites More sharing options...
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