oc3 Posted October 16, 2012 Share Posted October 16, 2012 I'm making a new mod and have resized a rat to be about twice as big as normal. Everything seems fine until it dies and then I can walk right thru it. I resized it with the scale command. Any ideas?Thanks EDIT: Actually, I made it dead to start with, if that matters. Link to comment Share on other sites More sharing options...
oc3 Posted October 20, 2012 Author Share Posted October 20, 2012 Still having the issue. In the CS, the collision areas are visible around the tail and legs. can't see that there are any for the body though. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 21, 2012 Share Posted October 21, 2012 You might try asking about this over in the Enclave forum on TESA. That's their modding school. Or the Construction Set forum of Bethesda Forums. Looks like you've stumped everyone here. -Dubious- Link to comment Share on other sites More sharing options...
Hickory Posted November 4, 2012 Share Posted November 4, 2012 Off the top of my head, doesn't the game see dead creatures like rats (as opposed to NPCs) differently than the CS, ie. ethereal... no collision? I could be talking hogwash, but I don't ever remember 'tripping over' a rat or such in-game. Link to comment Share on other sites More sharing options...
oc3 Posted November 5, 2012 Author Share Posted November 5, 2012 On 11/4/2012 at 11:15 PM, Hickory said: Off the top of my head, doesn't the game see dead creatures like rats (as opposed to NPCs) differently than the CS, ie. ethereal... no collision? I could be talking hogwash, but I don't ever remember 'tripping over' a rat or such in-game. Your probably right.... that confirms what I thought I read. Perhaps it's just much more noticable on a highly scaled up creature. Pretty sure you never tripped over a dead troll/goblin/ogre,etc? Link to comment Share on other sites More sharing options...
Nephenee13 Posted November 5, 2012 Share Posted November 5, 2012 Dead creatures do not, by default, have collision. There is a mod that changes this (Realistic Physics and Force, I believe. I use it but can't check right now), you could look and see how it goes about doing this. I believe its related to the skeleton. Link to comment Share on other sites More sharing options...
oc3 Posted November 5, 2012 Author Share Posted November 5, 2012 Thanks! Glad to know it's not just my mod. Link to comment Share on other sites More sharing options...
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