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Creatures With Specific Skeleton Cannot Attack, Always Run


TrixeLulamoon

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I'm trying to make a modification of Monster Mod - Additions, renaming and removing some creatures. I did so, but when I tested in game none of the creatures using the "cat" skeleton can attack. You aggro them, and they just run away. This is the case no matter where I spawn them. I had this issue before, and solved it somehow and got them to attack, but now I can't for the life of me. I thought that ticking "bigskeleton.nif" under ModelList fixed it, but I guess not. Any idea what this could be? I have no idea.

Edited by JoyjoyPony
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The aggression, confidence and factions are fine and have been since I started. Aggression is Aggressive, Confidence is Foolhardy and they have the exact same factions as Coyote. Yet I still have this issue. The issue also applies to all creatures with the "cat" skeleton, even if they different stats they react the same.

Edited by JoyjoyPony
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I know it doesn't affect combat AI, that is why I am confused. The only constant is that their skeleton is the "cat" skeleton. The creatures can have wildly different stats, but if they have that skeleton, they run away. And there are no scripts. As mentioned, in all but skeleton and model, they are basically coyotes.

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