smjn Posted October 17, 2012 Share Posted October 17, 2012 So I am running into a bit of problem -- my Gauss Rifle/Jingwei's Sword is crazy bright and flashing equipped. Is there a fix to this issue? I installed all the mods like so: 1. eve anchorage, 2. eve 0.97b, 3. newest update, 4. update mesh, 5. ten penny fix, 6. invalidate. Link to comment Share on other sites More sharing options...
M48A5 Posted October 17, 2012 Share Posted October 17, 2012 Did you read the requirements on the mod description page? Do you meet the requirements? What other mods do you have? What is your load order? Are you using FOMM? Link to comment Share on other sites More sharing options...
smjn Posted October 17, 2012 Author Share Posted October 17, 2012 Yes, I fulfill all the requirements and I use FOMM/FOSE. Mods I uses are: [X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] ThePitt.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] StreetLights.esm[X] HairPack.esm[X] Project Beauty.esm[X] CRAFT.esm[X] CALIBR.esm[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] CrossRepairWeapons.esp[X] RH_IRONSIGHTS.esm[X] EVE.esm[X] EWE Energy Weapons Enhanced.esm[X] Enhanced Weather - Rain and Snow.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] StreetLights - Wasteland.esp[X] hair_add_npc.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] EwwGhoulyBody.esp[X] _R_Tribals.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] CRAFT - Clutter Conversions.esp[X] TinCanCRAFTing.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CALIBRxMerchant.esp[X] CRAFT - WCE Warmonger Addon.esp[X] fgScrapMetalCrafting.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] EVE.esp[X] EWE DLC Addon.esp[X] EWE Supermutant Energy Weapons.esp[X] EWE Load Order Fix.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Fellout-Full.esp[X] Fellout-pipboylight.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] EssentialFollowers+Caravans.esp[X] Followers Allowed - The Pitt.esp[X] Followers Allowed - Point Lookout.esp[X] Followers Allowed - Mothership Zeta.esp[X] ModBetterPArmorVanilla.esp[X] ModBetterPArmorAnchorage.esp[X] ModBetterPArmorSteel.esp[X] ModBetterPArmorPitt.esp[X] ModBetterPowerArmor75.esp[X] ModBetterPowerArmor75VATS.esp[X] NightVisionPowerHelmets.esp[X] Item Weight Overhaul.esp[X] LightweightFoodSanitizer.esp[X] NoRadsSanitizer13.esp[X] BottleRefill.esp[X] Nuka Cola Refill Stations.esp[X] GNR Enhanced.esp Link to comment Share on other sites More sharing options...
M48A5 Posted October 17, 2012 Share Posted October 17, 2012 Depending which version of FOMM you are using, turn ArchiveInvalidation Invalidated! off. It will be a seperate button on the right of FOMM or a tab on the top of FOMM labeled "TOOLS".Exit FOMM, restart FOMM, turn ArchiveInvalidation Invalidated! on and enter the game. Also, Streetlights.esm should be loaded below Fallout3.esm and above Anchorage.esm. You should also reverse the positions of ThePitt.esm and BrokenSteel.esm. Link to comment Share on other sites More sharing options...
smjn Posted October 17, 2012 Author Share Posted October 17, 2012 Tried your suggestion but it didn't amend the problems :( http://i.imgur.com/n6ausl.jpghttp://i.imgur.com/9m2jgl.jpg Link to comment Share on other sites More sharing options...
M48A5 Posted October 17, 2012 Share Posted October 17, 2012 You should download FO3Edit from here: http://fallout3.nexusmods.com/mods/637 and the Training Manual from here: http://fallout3.nexusmods.com/mods/8629. Follow the instructions for loading your game and mods and check in Fallout3.esm for conflicts. When you get that resolved, make a merged patch. Link to comment Share on other sites More sharing options...
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