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weapon mod beretta m-9


brurpo

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hey guys I will post the same thing I posted on the niftools forum

 

the problem is stripifying the mesh.

 

I made some tests, I loaded up a default pistol, moved the hammer like two units away, saved, and it works perfectly, so its not the saving the problem.

Then I made another test, loaded up the default pistol, selected the hammer, triangulated it, and then stripifyed it again, saved it, and now it gave me CTD. (I did it many times, so I guess its really the problem)

 

I will make some more tests to see if there is a workaround. (I really want this mod to work)

Sorry if someone already said that, I did not found it.

 

I think I made another test that proves that the problem is the stripify

 

I converted a mesh to triangles and the back to strips. CTD

 

I deleted the same mesh and saved, no CTD

 

So probably there is no workaround for it until the developers take a look on the code itself and see whats the problem.

 

Guess I am stuck right now, no working exporter, no mod =[

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yay I got it on the game, for now its a replacer for the 10mm pistol

 

here are some screens.

 

http://img220.imageshack.us/img220/6206/screenshot0nt2.jpg

 

http://img232.imageshack.us/img232/2082/screenshot1kd4.jpg

 

http://img529.imageshack.us/img529/6893/screenshot2tz7.jpg

 

http://img407.imageshack.us/img407/6300/screenshot5va4.jpg

 

http://img220.imageshack.us/img220/7861/screenshot6dq0.jpg

 

http://img136.imageshack.us/img136/913/screenshot7eq6.jpg

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