cumbrianlad Posted October 26, 2019 Share Posted October 26, 2019 Cured. No need to reply! Take a look at my second comment if you want a laugh! Hi. I wanted a unique bow that 'poisoned' dwarven actors (spiders, spheres, ballista and centurions) My issue is that every such actor resists the enchantment every time. I set it up exactly like my other bow which 'poisons' the health and magicka of undead actors. The magic effect resist value is set to none since both undead and dwarven actors have 100% poison resistance. Both effects are conditioned. For the undead bow, the conditions are has keyword ActorTypeUndead = 1 or has keyword DLC2ashSpawnKeyword =1 For the dwarven bow the condition is has keyword ActorTypeDwarven = 1 All flags are the same. The undead bow works as intended, the dwarven automaton bow doesn't work at all. The only difference is that one enchantment is a peak value modifier and the other is a dual value modifier. What am I missing? Any ideas welcome! Link to comment Share on other sites More sharing options...
cumbrianlad Posted October 26, 2019 Author Share Posted October 26, 2019 Is anyone out there a good baker? The reason being, I definitely need to eat some humble pie. Either that or could someone send me some concealer make-up to hide my blushes? You'll never guess what was wrong. I had three 'poison' magic effects in the mod and each shows up as 'poison damage' in the enchantment... I'd picked the wrong magic effect, so I was trying to poison dwarven machines with a magic effect that was aimed at human opponents. Doh! I can't believe how many hours I've spent trying to cure this. I even tried removing the hit shaders and impact data set in case these somehow prevented the effect from being applied (even though I could see no valid reason why this could be the case). Well, you've got to laugh, I suppose. Link to comment Share on other sites More sharing options...
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