HarvesterFox Posted October 18, 2012 Share Posted October 18, 2012 I'm currently Trying to make some gem-bearing rocks for my tower mod. I used the OrumGangHollowRock container as the base; creating 'OrumGangHollowRockMOD', removed the script, and filled it with my own leveled loot of random gems. Everything looks good, even the calculated results on OBCS look good with my character's level, but when I play the two I placed in the mod, they come up empty. Any ideas on what is going wrong? Link to comment Share on other sites More sharing options...
Lanceor Posted October 18, 2012 Share Posted October 18, 2012 Are you using a clean save every time you make a change? I normally make a clean save outside the cell that I'm modding so that when I enter the area, I know that it's freshly loaded. If it's not a clean save problem, does the container work fine if you fill it with non-levelled loot? Link to comment Share on other sites More sharing options...
HarvesterFox Posted October 19, 2012 Author Share Posted October 19, 2012 Thanks, I think that did it. I removes all the set items from the container ID and placed them into the individual container, and started a fresh save. Now it works. Thanks again! Link to comment Share on other sites More sharing options...
HarvesterFox Posted October 19, 2012 Author Share Posted October 19, 2012 Thanks again. P.S. I just thought I'd let you know I have created 2 gem-bearing rocks: Pegmatite has possibility of all qualities of topaz, emerald, ruby, and sapphire. Kimberlite is the same but only has diamonds. Link to comment Share on other sites More sharing options...
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