ghosu Posted October 18, 2012 Share Posted October 18, 2012 (edited) Hello I need a script to continue my work on my Musket Mod. Since it's not working to animate it using the normal havok system (crossbow skeleton doesn't fit) i have to think outside the box, so this is what i imagine: Create the rifle as a crossbow weapon slot (rifle.nif), create the reload mechanism (bolt+handle) as a new armor slot (A.nif). Equip both nif files to complete the weapon. When i shoot or reload the script changes to B.nif that starts with a reload animation that is stored inside the nif, when i shoot again it re-equips B.nif again to play the reload animation once again. http://666kb.com/i/c7kjnddsbtgf4rowj.gif Or the whole thing with only 2 nif files. rifle.nif and one nif with an animated bolt handle that is re-equipped each time i shoot or reload. I could imagine that something like this would work, the Dwemer Mechanical Blade Mod comes with such a script. It's a hidden blade, when you equip the weapon it uses NIF0 (blade hidden along the arm ) and when you draw the weapon it changes to NIF1 (starts with animation to reveal the blade), when you press R to put the weapon away it changes back to NIF0, that starts with an animation to retract the blade. http://skyrim.nexusmods.com/mods/14060 But i don't want to change the whole weapon since this would start with a equip animation and repositioning so i want to create an own nif (as standalone armor slot) for the reload mechanism...might turn off the equip animation and adjust the rest but i think the above mentioned version would be better. But i have no big clue 'bout scripts, so if someone could create such a script for me i would prepare a new plugin/nif. Otherwise i have to create it myself, this would take 100 times longer than for someone that is familiar with scripting and delay the mod for quite a long time...so help is much apprectiated, i will credit you of course, link to your channel on youtube, mention you in my videos, name my first born son after you and bath your dog twice a week. greetings Edited October 18, 2012 by ghosu Link to comment Share on other sites More sharing options...
ghosu Posted October 20, 2012 Author Share Posted October 20, 2012 This event seems suitable to trigger the skript:http://www.creationkit.com/OnPlayerBowShot_-_Actor Link to comment Share on other sites More sharing options...
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