ArdentFlame Posted October 30, 2019 Share Posted October 30, 2019 So I've been searching the Internet, watching videos, and reading How-To's but I can't seem to find out if there's a way to simply copy and paste and existing vanilla dialogue line in the CK and add it to the quest. My goal is to simply add more generic "Hello" lines to followers to make them a bit more interesting. Is there a way to do this without having to worry about the audio and lip files? Thank you. Link to comment Share on other sites More sharing options...
agerweb Posted October 30, 2019 Share Posted October 30, 2019 The CK does not copy dialogue lines from one quest to another, although in some circumstances you can duplicate dialogue lines within a quest. eg A trainer dialogue line. However whether you duplicate lines or create new ones these will be 'allocated' to your esp and must have the wav/lip files named according to the ID generated by your esp. So if you are using vanilla lines they must be extracted from the Skyrim bsa first in order to be renamed and placed in the correct Voice folder for your esp. I cover how to use vanilla lines in this tutorial: Trainer Tutorial Link to comment Share on other sites More sharing options...
cumbrianlad Posted November 1, 2019 Share Posted November 1, 2019 agerweb, I was eagerly awaiting someone to say how simple it was to do this, instead of all the farting around with finding, moving and renaming fuz files, which is what I've done up to now... ... when you replied and said it wasn't possible, I groaned, since I value your opinion and you've pointed me in the right direction a few times! The only thing I query is that wav and lip files need to be named according to what is generated in the quest dialogue. I noticed that CK always generated a filename ending with the .wav extension, but extracting the BSAs I only see .fuz I've done this a few times and never bothered with wav or lip files. I just use lazy voice finder, locate the original (fuz) file, plonk it into my voices folder and it works, regardless of the fact that the actual CK form points to a wav file. Because this has never failed, I always wonder why some mod authors include wav files along with fuz files when they pack their mods. It sure increases the size of the mod, dramatically. Am I missing something? Link to comment Share on other sites More sharing options...
agerweb Posted November 1, 2019 Share Posted November 1, 2019 When you distribute a mod you use fuz files because they take up a lot less space than their constituent parts; the wav and the lip file. But you use either the mywhatevername.fuz file or the mywhatevername.wav and mywhatevername.lip not a combination of both (all three have the same name). The Skyrim engine will read either of these option. If any mod author has included fuz files and their corresponding wav's that's just silly - delete the wav files. If you doing custom dialogue you always start with wav files which the CK can then generate a lip file for. Then you convert to a fuz for distribution. If your just re-using vanilla dialogue its just copy the original fuz and rename it, probably will not need to dirty your hands with wav or lip; unless the CK goes a bit screwy (but that never happens!). Link to comment Share on other sites More sharing options...
cumbrianlad Posted November 1, 2019 Share Posted November 1, 2019 Thanks for dispelling all doubts. agerweb, thanks for clearing this up, both for me and the OP. I now know why I couldn't understand why mod authors included ridiculously large wav files in their voices folder! Rest assured, their insidious attempt to fill my HDD will not go unpunished... they shall be purged! Link to comment Share on other sites More sharing options...
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