Mashadar Posted October 20, 2012 Share Posted October 20, 2012 Damnit. I think I broke something somewhere. Loading an existing game is fine, but if I try to start a new one, it crashes on me. I'll have to start from scratch again. Link to comment Share on other sites More sharing options...
Daemonjax Posted October 20, 2012 Author Share Posted October 20, 2012 Damnit. I think I broke something somewhere. Loading an existing game is fine, but if I try to start a new one, it crashes on me. I'll have to start from scratch again. Ok, I'm interested. :D What are you modifying? Link to comment Share on other sites More sharing options...
Mashadar Posted October 20, 2012 Share Posted October 20, 2012 (edited) Running two concurrent mods. One with changes to the .ini files which hasn't had any severe problems (random crashes, but not too frequent), and the other which was the base_num_rockets.const I figured it could have been a constant that only loads in a new game, so I tried starting a fresh game, which caused all the errors to pop up. Might not be related to the modifications I made, but the timing is pretty damning. Right now, I'm having Steam do a verification to clean up all the files, and starting from scratch again. Edited October 20, 2012 by Mashadar Link to comment Share on other sites More sharing options...
Mashadar Posted October 20, 2012 Share Posted October 20, 2012 Well damn. I've tried editing the number of grenades and rockets available in xcomgame.upk, but none of the changes seem to be taking. Looks like the XGTacticalGameCoreNativeBase sub field may be a red herring. Link to comment Share on other sites More sharing options...
Daemonjax Posted October 20, 2012 Author Share Posted October 20, 2012 Well damn. I've tried editing the number of grenades and rockets available in xcomgame.upk, but none of the changes seem to be taking. Looks like the XGTacticalGameCoreNativeBase sub field may be a red herring. Yeah, some constants in some of the UPKs seem to have no effect. Link to comment Share on other sites More sharing options...
Mashadar Posted October 20, 2012 Share Posted October 20, 2012 What have you got so far that works Daemonjax? I'm still experimenting with it, but nothing simple to change with immediately apparent effects has popped up on my search. Link to comment Share on other sites More sharing options...
dreadylein Posted October 20, 2012 Share Posted October 20, 2012 as far as i know he changed the delay after overwatch just yesterday :) Link to comment Share on other sites More sharing options...
tbkiah Posted October 20, 2012 Share Posted October 20, 2012 There may be a reason why that file is called a base file, you might want to look up the ability to even have a rocket in the first place. Considering that a perk can give a heavy unit 2 rockets. I'd go looking there. I'd imagine some of the other constants would be used outright. But if they pertain to an ability or something given by another thing such as rockets or some bombs or the like. Link to comment Share on other sites More sharing options...
Anbar Posted October 20, 2012 Share Posted October 20, 2012 Latest Version: 0.1beta Download: http://code.google.com/p/xshape/downloads/list XSHAPE patches your game executable to load modified upk files. You can update the SHA hashes by hand if you want, but this is faster. now, if ONLY I could find out where the darn game calls the voices from I could add some variety in! (tomorrow methinks.. time today to play for a little bit instead!..a least with shorter overwatch delay!!!) top job that person! ¬_¬ Link to comment Share on other sites More sharing options...
Deleted2725050User Posted October 21, 2012 Share Posted October 21, 2012 (edited) Im getting "could not find the main class:XShape" What incredibly retarded thing am I doing wrong edit: nevermind, Im retarded Edited October 21, 2012 by Guest Link to comment Share on other sites More sharing options...
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