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Nifskope: Need help figuring out window glow.


ChampionOfHircine

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I'm making building models for a mod and I want to make the windows look like the windows on vanilla buildings. I've tried to figure out how to do it. It looks like I have to add a second set of windows to my model just in front of the first. Instead of giving them a texture, I have to add a NiAlphaProperty and a BSEffectShaderProperty. I copy/pasted those branches from a vanilla model and it kind of worked. The glow appeared, but it's a solid square instead of being transparent around the edges. It also doesn't seem to fade at night. I ran out of ideas as to what I'm doing wrong. If anyone can help me out I'd really appreciate it.
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