ChampionOfHircine Posted October 20, 2012 Share Posted October 20, 2012 I'm making building models for a mod and I want to make the windows look like the windows on vanilla buildings. I've tried to figure out how to do it. It looks like I have to add a second set of windows to my model just in front of the first. Instead of giving them a texture, I have to add a NiAlphaProperty and a BSEffectShaderProperty. I copy/pasted those branches from a vanilla model and it kind of worked. The glow appeared, but it's a solid square instead of being transparent around the edges. It also doesn't seem to fade at night. I ran out of ideas as to what I'm doing wrong. If anyone can help me out I'd really appreciate it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 20, 2012 Share Posted October 20, 2012 maybe your 2nd window layer needs to have different types of textures applied.... just a wild guess Link to comment Share on other sites More sharing options...
ChampionOfHircine Posted October 20, 2012 Author Share Posted October 20, 2012 There is one with the vanilla window texture from the Riften set. The other just uses the vanilla Riften glow map. It's supposed to be partially transparent, which I believe is due to the AlphaProperty, but that doesn't seem to be working. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 20, 2012 Share Posted October 20, 2012 compare some of the other values between your window and the stock windows. I know there is also a alpha value on the shader property which affects the texture as a whole while the NiAlphaProperty allows transparency within the texture file itself Link to comment Share on other sites More sharing options...
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