exanimis Posted November 7, 2008 Share Posted November 7, 2008 Is it possible to add new creatures to the game with the ability to talk? I don't actually want a new race that the player could play as. I used the Dark Sanctuary script to test an akitosh dragon and it worked but can creatures be made to actually talk? Link to comment Share on other sites More sharing options...
SickleYield Posted November 8, 2008 Share Posted November 8, 2008 Not at the moment, unless there's a scripting workaround I'm unaware of (totally possible). So far, an effect of this type is accomplished one of two ways: 1. Add popup messages on activate (like the Dagon statues in Path of Dawn). This is not the same as dialogue but can be used to get silent messages across.2. For biped critters, use a real NPC and make "clothing" out of creature body parts so they resemble a creature, then add dialogue to that NPC. There's a tutorial for this on the CS Wiki. I couldn't get it to work with a non-biped, though, so it probably won't work for the dragon mount. Link to comment Share on other sites More sharing options...
exanimis Posted November 8, 2008 Author Share Posted November 8, 2008 Thanks SickleYield. I'll search the tutorials again. I don't really need them to talk with lip sync and all that, I actually want them to whisper like the door does when it asks you the question. I do need them to say more than one line though, Can that be done with a script? Would I need the quest to enable and disable a different creature for each line of dialog? Link to comment Share on other sites More sharing options...
SickleYield Posted November 8, 2008 Share Posted November 8, 2008 You can probably get it to play an MP3 on activate using a script, but I wouldn't be the one to tell you how - sorry. I'm really bad at scripts. Link to comment Share on other sites More sharing options...
QQuix Posted November 8, 2008 Share Posted November 8, 2008 Some time ago somebody created a Talking Tree.There is a Youtube video and a forum at Bethesda Game Studios Forums.(I know nothing about these things . . . just remembered reading about it) Link to comment Share on other sites More sharing options...
exanimis Posted November 8, 2008 Author Share Posted November 8, 2008 OK, that was weird! that tree gave me the creeps lol but that is close to what I'm thinking. can a script have more than one line of dialog? I'm really having a lot of trouble with scripts and quest writing. I have taken on a lot more than I probably should have. I'm trying to learn script and quest writing, blender, nifskope and working on both of my mods. In the world of Pellucidar there are creatures called Mohars. Mohars communicate telepathically. The whisper that you hear when you go to the sanctuary door would represent this telepathy perfectly. Link to comment Share on other sites More sharing options...
QQuix Posted November 8, 2008 Share Posted November 8, 2008 Don’t know much about dialogs either, but going the way SickleYield suggested, you may take a look how Bethesda set up the initial Thieves Guild dialog where Armand says a series of lines in a row. Script = ArmandChristopheScript. And I hope you finish it. I remember enjoying the E.R.G. novel when I was a boy (along with all his Tarzan books) Link to comment Share on other sites More sharing options...
exanimis Posted November 8, 2008 Author Share Posted November 8, 2008 Thanks Q, Ill check out that script. I loved all of E.R.B.s books and read most of them. I like the idea of being able to go there in this game but I have a lot to learn before it's finished. The pellucidar project is an open project right now so anyone can add to it but I think the interest is low. I'll be working on it a long time though and the more I learn the better it will be. I'm not about to give up on it , I'll see it through to completion. Link to comment Share on other sites More sharing options...
Tchos Posted November 8, 2008 Share Posted November 8, 2008 I'd say look into the scripting on the daedric statues. They speak when you activate them (including subtitles), have different lines of dialogue depending on conditions (such as Sheogorath's statue), and they progress through later dialogue as you finish the quest. It could probably be extended to return different lines of dialogue on multiple activations. Link to comment Share on other sites More sharing options...
exanimis Posted November 8, 2008 Author Share Posted November 8, 2008 You are in a room with an all southern view. A bear walks past the windowWhat color is the bear? When looking at a riddle the answer is staring you right in the face but it is still hidden. It's very simple when you know the answer. Thank you Tchos the daedric statue scripts look like the answer I was after Link to comment Share on other sites More sharing options...
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