YouDoNotKnowMyName Posted November 2, 2019 Share Posted November 2, 2019 (edited) Hello again! You know those "oversized nixie tube" things, right?These things: https://fallout.fandom.com/wiki/Oversized_Nixie_tubeThey can display the numbers 0 to 9.So I thought I could use them to display the values of some global variables.I wanted it to work like this:If I want to display a value, I "split" it up, like this:VariableToDisplay = 1234 (GlobalVariable that has the full value that should be displayed)Variable1 = 4 (controls what is displayed on the first digit)Variable2 = 3 (contorls what is displayed on the second digit)Variable3 = 2 ...Variable4 = 1 ... So each variable controls one "digit" of the display. I think I can do something like this without any problems.But how do I get the tube to display the number?I already have looked a bit, and there is no script attatched to the nixie-tube-activator.if I open it up in the preview window, there is a thing called "GamebryoAnim" and under it is a list. If I click on the entrys in that list, the values get displayed in the preview window. So this seems to be what I want.Now my question is, how can I "trigger" those "animations" from a script that gets attatched to each nixie-tube. And I would have to be able to "tell" it when to update the display. Edited November 2, 2019 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
Reneer Posted November 2, 2019 Share Posted November 2, 2019 Just a shot in the dark, but you will likely want to start out by trying PlayAnimation. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 2, 2019 Author Share Posted November 2, 2019 On 11/2/2019 at 11:10 PM, Reneer said: Just a shot in the dark, but you will likely want to start out by trying PlayAnimation.Give me a second, I will try it ... Link to comment Share on other sites More sharing options...
SKKmods Posted November 2, 2019 Share Posted November 2, 2019 Something like this ? To get going quickly: create a new activator paste the nixie .NIF archive file path into the model, add a new script and paste this in; GlobalVariable Property pMyModName_NixieNumberToDisplay Auto ObjectReference Property pMyModName_NixieTube1 Auto ObjectReference Property pMyModName_NixieTube10 Auto ObjectReference Property pMyModName_NixieTube100 Auto Event OnActivate(ObjectReference akActionRef) String[] NixieAnimations = New String[0] NixieAnimations.Add("force0") NixieAnimations.Add("force1") NixieAnimations.Add("force2") NixieAnimations.Add("force3") NixieAnimations.Add("force4") NixieAnimations.Add("force5") NixieAnimations.Add("force6") NixieAnimations.Add("force7") NixieAnimations.Add("force8") NixieAnimations.Add("force9") fNnmber = pMyModName_NixieNumberToDisplay.GetValue() Int iDigit0 = (Math.Floor(fNnmber / 100)) as Int Float fRemainder = (fNnmber - (iDigit0 * 100)) Int iDigit1 = (Math.Floor(fRemainder / 10)) as Int Int iDigit2 = (fRemainder - (iDigit1 * 10)) as Int If (iDigit0 < 0) iDigit0 = 0 EndIf If (iDigit1 < 0) iDigit1 = 0 EndIf If (iDigit2 < 0) iDigit2 = 0 EndIf Bool bReturn bReturn = pMyModName_NixieTube1.PlayAnimation("Reset") bReturn = pMyModName_NixieTube10.PlayAnimation("Reset") bReturn = pMyModName_NixieTube100.PlayAnimation("Reset") bReturn = pMyModName_NixieTube1.PlayAnimation(asAnimation = NixieAnimations[iDigit0]) bReturn = pMyModName_NixieTube10.PlayAnimation(asAnimation = NixieAnimations[iDigit1]) bReturn = pMyModName_NixieTube100.PlayAnimation(asAnimation = NixieAnimations[iDigit2]) EndEventWhen you have dragged the tubes into the world you will need to set the script properties on one of them so it knows about the others. This could also be done with LinkedRefs but this was is easier to explain. Then when you press the tube with the script properties they will all update to show the number in the global which you can set from the console [ set MyModName_NixieNumberToDisplay to 999] Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 2, 2019 Author Share Posted November 2, 2019 (edited) Wow, ok ... Thanks for the quick answer! What's with that link? It does not lead to YouTube as it says ...Anyway ... So I should put all of the above in a script and attatch that script to the "first" tube and then fill in the properties, right? EDIT: The link works now!Yes, exactly! Somehting like that ... Edited November 2, 2019 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
SKKmods Posted November 2, 2019 Share Posted November 2, 2019 numbered nixie tubes in action https://youtu.be/pQqBMDjhnWY?t=139 Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 3, 2019 Author Share Posted November 3, 2019 Wow, it worked!Thank you very much SKK50!(By the way I love your Fallout 4-76 mod :D ) Link to comment Share on other sites More sharing options...
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