Jump to content

[LE] Add fail chance to crafting?


Recommended Posts

The crafting system seems to be "hard coded" in this respect by default. I think you may need to get creative. SKSE provides some functions that allow for changing many aspects of the "recipes". See here: https://www.creationkit.com/index.php?title=ConstructibleObject_Script These do not affect alchemy or enchanting.

 

Not sure of the best method to accomplish what you want. You may need to do a lot of testing. I would, however, recommend not making changes to the recipe when the workstation is activated. By that point the recipe is already loaded into the menu and may not reflect the change on that session.

Link to comment
Share on other sites

thanks for the reply/info! if there was a way to add a 'chance for none' variable type of thing to the 'setresultquantity' script, could do the trick? is that possible? im useless when it comes to scripts though, i may be in over my head

 

as far as enchanting and alchemy i cant find anything of the sort, suppose it would be done in the scripts as well?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...