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Gun cleaning (weapon maintenance)


BanjoOz

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2) I'd like to see weapons overall degrade at a much much slower rate than they do...

 

A nice extension; weapons at 100% CND really shouldn't degrade as quickly as they do, but once they've been used for a while they should degrade faster.

 

Another possibility, which came to mind after playing a bit of System Shock 2 the other day, is to give weapons with a really low CND (say 10%) a chance of critical failure when fired- which would reduce the CND to 0% and thus render the weapon unusable until repaired.

 

3) I'd like to see the value system fixed considerably...

 

This is true to some degree, but... well, some merchants shouldn't know how to fix the things, and I'd fully expect them (i.e. the guy who runs Potomac Attire in Rivet City) to pay significantly less for a Laser Rifle in poor condition than for assorted stuff that may be useful in other applications. Weapon/junk merchants, however, should still be willing to part with quite a few caps for such a rare find, because they could reasonably expect to find another such weapon to fix it with.

 

4) Merchants need to be able to fix most things to 100%...

 

I'd like to add to this by saying that some merchants need to be able to fix things to 100% CND. A tinker like Moira should be able to fix things pretty well, but she's not a specialist- I don't think she should be able to fix anything above ~75% except perhaps for the custom weapons she builds. Only merchants who do most of their business in guns should be able to repair guns to 100%; only merchants who specialize in clothes and armor should be able to fix clothes and armor to 100%.

 

Repairing needs to cost more, too; it should be really expensive to get even midrange weapons back in pristine condition. Of course, the weapons themselves should be more expensive as well; right now you can buy some of the best guns in the game (Combat Shotgun, Chinese Assault Rifle, Rocket Launcher, Scoped .44) for less than 100 caps from some merchants, albeit in poor to average condition. Only broken guns should sell so cheaply in a world where nobody sane goes anywhere unarmed.

 

5) I'd make any weapon maintenance/repair dependent on its applicable skill...

 

I'd actually hesitated to say that- looks like you beat me to the punch now. :) Yeah, that would be great; I don't feel that my char (who specializes in Small Guns, Repair, and Science) should be able to put a Rocket Launcher or a Fat Man in perfect working order without putting some serious points into the Big Guns skill as well. I just hope that it is possible to make that work, because right now the Repair skill is universal- for all we know, there might be no provision for tying an item's max CND to its associated skill.

 

I actually use liquid Dawn and Brake Parts Cleaner when cleaning a particularly dirty weapon

 

I didn't even know you could do that with Dawn. Maybe I'll give that a try some time...

 

Whereas taking two identical broken guns will seldom ever make a single 'better' gun...

 

I think the idea there, and it does require a bit of imagination, is that while the weapons may overall be in the same condition (crappy), one might have a busted trigger/mainspring assembly while the other might have a busted extractor or slide spring and the same part on the other gun might not necessarily be bad (yet). Of course it wouldn't work if both guns shared a bad part, but I doubt there's any way to model that in-game beyond what the devs have already done.

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Honestly, I'd be happy with just having the possibility to create 'Repair kits' on the workbench, like you create custom weapons, and be able to use that as a universal substitute for other weapons and 'cannibalize' that instead. That would certainly lighten up my poor weight limit, which really isn't very impressive, given that strength is my dump score. Wouldn't that be relatively simple to implement? I mean, there's already that mod that allows for different but similar weapons to be used to repair another, like laser pistols repairing laser rifles, etc. You could make repair kits repair all weapons. Or perhaps have several different kinds of kits, like one type for energy weapons, one for small guns, etc.
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Honestly, I'd be happy with just having the possibility to create 'Repair kits' on the workbench, like you create custom weapons, and be able to use that as a universal substitute for other weapons and 'cannibalize' that instead. That would certainly lighten up my poor weight limit, which really isn't very impressive, given that strength is my dump score. Wouldn't that be relatively simple to implement? I mean, there's already that mod that allows for different but similar weapons to be used to repair another, like laser pistols repairing laser rifles, etc. You could make repair kits repair all weapons. Or perhaps have several different kinds of kits, like one type for energy weapons, one for small guns, etc.

Oh, I really like this idea. This I would definitely get. Not sure how feasible it is at this point, though. Are custom objects possible with the workbench at this point?

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Well to be honest I already have found a few mods that have been made which slow degradation.....I think this site actually has the mod I speak of here:

http://www.fallout3nexus.com/downloads/file.php?id=218

 

This one is NO degradation:

http://www.fallout3nexus.com/downloads/file.php?id=60

 

 

Then I noticed the other thing I asked for......the ability to cross repair weapons with other similar weapons.....there are actually 2 versions of this:

http://www.fallout3nexus.com/downloads/file.php?id=183

 

http://www.fallout3nexus.com/downloads/file.php?id=218

 

So good job guys....I'm pretty happy with these....

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We need mods to enhance the merchant's ability to repair, as your character would already be able to repair better than them at level 3 (caravan merchants has under 20 points of repair skills apparently).

 

Maybe they keep their skill points, but gain bonus points to repair by your level.

Say you level up to 10, then Moira, who repairs at around 24-25 would have a bonus of 24-25 + 10, and thus have 34-35 points of repair skills.

Since your max level is 20, Moira would be able to repair at 54-55 and caravan merchants somewhere between 13-20 + 20 = 33-40.

 

Of course, with the higher repair skills, it means you gotta pay more to get it repaired.

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Would like to see the player be able to repair anything at a workbench myself (with a gold cost to simulate buying materials). Also like the idea of a portable generic repair kit.... and does sort of make sense to need some skill in what your trying to repair... like an avg between you gun skill and repair skill for small arms, big guns/repair for big guns, energy weapons/repair for energy weapons... maybe science/repair for advanced armors.
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