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Model Editing


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With XShape it should be possible, the problem is getting the mesh into a .upk. Since the UDK is unable to open XCOM .upks because of the licensee version issues, It looks like you'd have to build the .upk from scratch using parts from one broken down with Umodel and then whatever replacement files you wanted to add. Has anyone successfully done this, or gotten a mesh in game using another method?
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