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Modding Help


ub3rman123

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Just tested out a few cells I've made and ran into a few unexplainable problems.

1. For some reason, there seems to be an invisible wall every few yards. Looked around it for anything that might be in the way, but nothing in sight.

2. There's a resurrection spell tome in the Necromancy chamber, along with a few corpses. Is it a bug or can you simply not resurrect skeletons & zombies that are premade to be dead? I also placed a few DarkGuardians (live) it didn't work on them either (when stabbed).

3. When placing dead zombie corpses, they seemed to just float in midair in the spot they were placed instead of falling to the floor dead like they're supposed to, unless zap 'em with a spell/arrow.

4. I placed a few zombies from Xaselm (SI), that're supposed to come back to life when the PC comes near, but instead they just have full health and lie there on the floor like the dead zombies are supposed to do.

-Sal

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A couple more questions..

1. Is it possible to rename an .esp file?

2. I added some AI for the guardsman to patrol along the bridge, and when I played Oblivion to see how he was doing, he was just standing there beside his horse. Then came the weird part. A pair of Drothmeri Soldiers (Razor) came up and got killed. A few hours later, a pile of guardsmen from the other cities came. A couple imperial. several Chorrol and Skingrad, Leyawiin, a palace guard, and even a guy from Anvil! (My castle's located near Hame, far to the east, so it's kinda odd for him to come all that way..) I'm also thinking I might wanna keep this bug, whatever it is. It'd be fun to slaughter a bunch of guards in front of your castle.

-Sal

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