shadow85 Posted November 6, 2019 Share Posted November 6, 2019 There is no difficulty settings to chose from unfortunately. Would be sweet if a mod could increase the difficulty to make the game more enjoyable for the hardcore gamers! :) Link to comment Share on other sites More sharing options...
wildyracing Posted November 7, 2019 Share Posted November 7, 2019 Yes, indeed, I agree!Two things I see mandatory for harder gameplay - limited amount of ammo Morgan can carry (current amount is ridiculously high) and increased damage to the player. Right now Arthur is able to take both barrels shot for a double barrel shotgun and walk to the shooter and tie him with rope. This is more ridiculous, even absurd... Link to comment Share on other sites More sharing options...
Meuhoua Posted November 7, 2019 Share Posted November 7, 2019 Yup a really needed mod, just a little change on ammo and item capacity (divided by 5 for exemple) and the game could be more engaging. Link to comment Share on other sites More sharing options...
shadow85 Posted November 10, 2019 Author Share Posted November 10, 2019 I haven't played the game yet, but I heard it isn't challenging at all. Hopefully that can change either by update or mods. Hopefully sooner rather than later so I can start my playthrough lol Link to comment Share on other sites More sharing options...
DurnBranch Posted November 12, 2019 Share Posted November 12, 2019 Also, if we are going hardcore, I want map blips like my location and Bounty Hunters removed, itd make ambushes and fleeing more intense. Link to comment Share on other sites More sharing options...
crackerjim Posted November 13, 2019 Share Posted November 13, 2019 In my console playthrough, I loved the feeling of chapter 1 and 2 where you were just scraping by. But by the time you're into chapters 3 and 4 you have far too much health in a gunfight, way too much ammo to ever need worrying, and the mission rewards were far too much money. Too soon, you stop feeling like you have to make any meaningful choices with so much money. I would love a mod that increases the stakes and makes money much more scarce-- at least mission rewards. Link to comment Share on other sites More sharing options...
shadow85 Posted November 15, 2019 Author Share Posted November 15, 2019 Exactly, same problem occured with W3: WH. I felt challenged when I was between level 1-12, but after that Geralt was becoming extremly rich and powerful and combat felt trivial, cast quen, attack repeat. I was so bored half way through the game I gave up, never finished it. So, really need some difficulty mods for RDR2! Link to comment Share on other sites More sharing options...
pw508 Posted November 15, 2019 Share Posted November 15, 2019 A mod like this would be awesome, a feel like if deadeye drained much faster it would make gunfights way more difficult too. Link to comment Share on other sites More sharing options...
sevus09 Posted November 16, 2019 Share Posted November 16, 2019 (edited) I have been waiting for any kind of difficulty mod! I think a decrease just to Arthurâs (and Johnâs) base health alone would be worthwhile! I know there are mods already to make you have infinite health and am wondering if it would be just as easy to put your maximum health to like 50% or lower? Just a thought! Any info would be wonderful! Would love to have a sense of urgency in gun fights at the very least! Edited November 16, 2019 by sevus09 Link to comment Share on other sites More sharing options...
Meuhoua Posted November 16, 2019 Share Posted November 16, 2019 (edited) Well, after several hours of gameplay, my suggest for progression/difficulty : - reduce drastically ammo - reduce pistol/revolver/rifle/repeater ammo capacity to 20. - reduce shotgun ammo to 10. - reduce .22 to 30. - reduce arrow to 7. - reduce throwable (dynamite/molotov) to 3. - reduce throwing knifes to 6. - reduce tomahawk to 1. - reduce max consommable/usable in the inventory (exception for hunt/fish tool and gomina that could stay as actual) : - item with cap 20 to 10. - item with cap 10 to 5. - item with cap 5 to 3. - item with cap 3 to 1. (note : ammo and item capacity special equipment bonuses should also need a rebalance) - increase bountie values (redemption should not be cheap) : - upgrade x3. - increase camp upgrade cost (so no more maximize easily at chapter 2) : - ammo/food/med cart upgrade cost x5 (exept the lvl1 upgrade for foodcart should stay as actual, to not break Strauss 1st debt mission) - rework XP gain by specializing activity gain and reduce gain values to not be maxed too fast : - HP gain only by lifting (camp activities and carry animals or bodies) and brawling. - Stamina gain only by running (but with a reduce gain than actual cause the stat that gain really fast, so devide by 3). - Dead eye only by shooting (hunt or gunfight). - Also reduce horse affinity XP gain (keep the 1st lvl as actual, but x3 for the next ones). - ajust morality system because thats really easy to have a "paladin" standing, so : - +1 for a good action, -10 for a bad (will be harder to maintain a good standing when being a bandit). - for the last, reduce max HP by 2 (but may be with the xp gain reduction, that could not be necessary). So here are my suggestion for a more engaging gameplay, not necessarily an hardcore or realistic balance, but surely more meaningful (you will still have plenty of ammo and items, but in the heart of action or wilderness you will have to loot and swap weapon, and a regular shop travel could be needed), i dont know if that could be realisable (on the paper thats just number variance, but i dont know how the game is coded), especially if this kind of modding impact on the online part of the game. Edited November 17, 2019 by Meuhoua Link to comment Share on other sites More sharing options...
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