Gunrunner66 Posted November 6, 2019 Share Posted November 6, 2019 (edited) Recently I dusted off FNV again to start a new playthrough. I immediatly ran into a fisheye problem, when the 3rd-person FOV is set at more then 90. The larger the FOV, the more distorted the view as one looks to the edges of the screen. One requires an FOV of around 140 to get all of the character on the screen, and the amount of fisheye that produces is literaly nauseating. I tried a number of mods and the usual console tweaking to try to fix it, to no avail. The really bothersome bit is, older saves don't have this issue! I can zoom in and out via console or camera mod (various and sundry) to my heart's content, and the worldview remains consistant and in proper focus. It's as if the camera itself was pulled back, rather then the focus being widened, if that makes any sense. But I don't bloody well remember what I did to fix these earlier playthroughs! I remember it took some digging and tweaking to get it right, but *what* I did is a blank. If anyone has a helpful word or 2, I'd very much appreceate it. Edited November 6, 2019 by Gunrunner66 Link to comment Share on other sites More sharing options...
JimboUK Posted November 6, 2019 Share Posted November 6, 2019 You can use this to pull the camera further back. https://www.nexusmods.com/newvegas/mods/36773 Both FO3 and NV have a problem with fisheye, even at the default FOV it's there, this screenshot is with the default FOV, look at the moon in the top left, it's shaped like an egg. For screenshots people lower the FOV to 30 or even 20 to straighten everything out, which of course makes the game unplayable. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 6, 2019 Share Posted November 6, 2019 There are also interactions between several FOV settings which are simultaneously adjusted by the mod "FOV Slider". I've used both the previously mentioned and this together for so long I'd forgotten about the problem completely. -Dubious- Link to comment Share on other sites More sharing options...
Gunrunner66 Posted November 6, 2019 Author Share Posted November 6, 2019 Currently have both of thoes, to no avail. But I did not have the FOV slider until recently; whatever I did was either .ini tweaks, or console settings that baked into the save. Or both. Even pulling any and all camera mods out has no effect on the proper focus of these older saves, and including them does not address the fisheye in the new one. I wish I could post screenshots, the diffrence is night and day. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 6, 2019 Share Posted November 6, 2019 You didn't have the problem with older saves, but only with the new game? Then I would look into what is different between the two situations:* Are you using the same screen ratio/size?* Have you added or changed a "post-processor" and/or pre-set such as ENB?* Different mods affecting backgrounds (as that seems to be where the distortion lies)?* Have you rebuilt your VWD/LOD with FNVLODGen since building your current "load order" (assuming you have added "background texture" mods)? While you can't post screenshots directly, you can host them to another site and link the URL in your post. See "How to markup images (etc) in forum posts and comments" article for how to use "Image tags". However, it's not that we don't accept you are having the problem. It's that we haven't any other solutions to offer for the general issue. Not sure that a screenshot is going to offer anything new to consider. Your "load order" is more likely to be of assistance. -Dubious- Link to comment Share on other sites More sharing options...
Gunrunner66 Posted November 7, 2019 Author Share Posted November 7, 2019 (edited) I figured it out. And I'm an idiot of the first order. See, I utilize a trackball, rather then a mouse, and have done so for many years. No mousewheel on a trackball. Well, not on mine. Once the tiny "hey..." light dawned in my atrophied brain, I wrote a tiny AutoHotKey script to emulate a mousewheel, and Volia! That was the *REALLY CENSORED* issue. I had compleatly forgotten the mousewheel zoom thing. Did I mention I'm an idiot? Thanks very much for the attempt to help. I'm gonna say it got me thinking in the right direction. Although to be honest, the game developers who just figured "everyone uses the same mouse, we don't need to enable a bind for this" are truly deserving of a solid punch inna snoot. Edited November 7, 2019 by Gunrunner66 Link to comment Share on other sites More sharing options...
dubiousintent Posted November 7, 2019 Share Posted November 7, 2019 Congrats on figuring it out (again). You might want to take a look at the mod "Definitive Camera Hotkeys - a PHW Module". (I haven't had the need of it myself, but would be interested to hear if it gives you the keyboard "zoom" control equivalent of your AutoHotKey script.) PS: My Kensington "Expert Mouse" Trackball has a "mousewheel" ring control that encircles the ball. They are quite rugged devices. I've been using mine on a daily basis over 20 years. Well worth the money. -Dubious- Link to comment Share on other sites More sharing options...
Gunrunner66 Posted November 8, 2019 Author Share Posted November 8, 2019 I've been utilizing a Logitek MarbleMouse for several evers. Somewhat unique amongst the track's I've seen; it works equally well with either hand. Fortunate, as I mouse lefty. Link to comment Share on other sites More sharing options...
Recommended Posts